Name
|
Type
|
PP
|
Att.
|
Acc.
|
Effect
|
Con. Type
|
Charge
|
|
20
|
--
|
100
|
Charges power to boost the electric move used next.
|
|
Shock Wave
|
|
20
|
60
|
--
|
A fast and unavoidable electric attack.
|
|
Spark
|
|
20
|
65
|
100
|
An electrified tackle that may paralyze the foe.
|
|
Thunder
|
|
10
|
120
|
70
|
A lightning attack that may cause paralysis.
|
|
Thunder Wave
|
|
20
|
--
|
100
|
A weak jolt of electricity that paralyzes the foe.
|
|
Thunderbolt
|
|
15
|
95
|
100
|
A strong electrical attack that may paralyze the foe.
|
|
Thunderpunch
|
|
15
|
75
|
100
|
An electrified punch that may paralyze the foe.
|
|
Thundershock
|
|
30
|
40
|
100
|
An electrical attack that may paralyze the foe.
|
|
Volt Tackle
|
|
15
|
120
|
100
|
A life-risking tackle that slightly hurts the user.
|
|
Zap Cannon
|
|
5
|
100
|
50
|
Powerful and sure to cause paralysis, but inaccurate.
|
|