Name
|
Type
|
PP
|
Att.
|
Acc.
|
Effect
|
Con. Type
|
Arm Thrust
|
|
20
|
15
|
100
|
Straight-arm punches that strike the foe 2 to 5 times.
|
|
Brick Break
|
|
15
|
75
|
100
|
Destroys barriers such as REFLECT and causes damage.
|
|
Bulk Up
|
|
20
|
--
|
--
|
Bulks up the body to boost both ATTACK and DEFENSE.
|
|
Counter
|
|
20
|
--
|
100
|
Retaliates any physical hit with double the power.
|
|
Cross Chop
|
|
5
|
100
|
80
|
A double-chopping attack. High critical-hit ratio.
|
|
Detect
|
|
5
|
--
|
--
|
Evades attack, but may fail if used in succession.
|
|
Double Kick
|
|
30
|
30
|
100
|
A double-kicking attack that strikes the foe twice.
|
|
Dynamicpunch
|
|
5
|
100
|
50
|
Powerful and sure to cause confusion, but inaccurate.
|
|
Focus Punch
|
|
20
|
150
|
100
|
A powerful loyalty attack. The user flinches if hit.
|
|
Hi Jump Kick
|
|
20
|
85
|
90
|
A jumping knee kick. If it misses, the user is hurt.
|
|
Jump Kick
|
|
25
|
70
|
95
|
A strong jumping kick. May miss and hurt the kicker.
|
|
Karate Chop
|
|
25
|
50
|
100
|
A chopping attack with a high critical-hit ratio.
|
|
Low Kick
|
|
20
|
--
|
100
|
A kick that inflicts more damage on heavier foes.
|
|
Mach Punch
|
|
30
|
40
|
100
|
A punch is thrown at wicked speed to strike first.
|
|
Revenge
|
|
10
|
60
|
100
|
An attack that gains power if injured by the foe.
|
|
Reversal
|
|
15
|
--
|
100
|
Inflicts more damage when the user's HP is down.
|
|
Rock Smash
|
|
15
|
20
|
100
|
A rock-crushing attack that may lower DEFENSE.
|
|
Rolling Kick
|
|
15
|
60
|
85
|
A fast kick delivered from a rapid spin.
|
|
Seismic Toss
|
|
20
|
--
|
100
|
Inflicts damage identical to the user's level.
|
|
Sky Uppercut
|
|
15
|
85
|
90
|
An uppercut thrown as if leaping into the sky.
|
|
Submission
|
|
25
|
80
|
80
|
A reckless body slam that also hurts the user.
|
|
Superpower
|
|
5
|
120
|
100
|
Boosts strength sharply, but lowers abilities.
|
|
Triple Kick
|
|
10
|
10
|
90
|
Kicks the foe 3 times in a row with rising intensity.
|
|
Vital Throw
|
|
10
|
70
|
100
|
Makes the user's move last, but it never misses.
|
|