Name
|
Type
|
PP
|
Att.
|
Acc.
|
Effect
|
Con. Type
|
Absorb
|
|
20
|
20
|
100
|
An attack that absorbs half the damage inflicted.
|
|
Acid
|
|
30
|
40
|
100
|
Sprays a hide-melting acid. May lower DEFENSE.
|
|
Aromatherapy
|
|
5
|
--
|
--
|
Heals all status problems with a soothing scent.
|
|
Astonish
|
|
15
|
30
|
100
|
An attack that may shock the foe into flinching.
|
|
Beat Up
|
|
10
|
10
|
100
|
Summons party POKéMON to join in the attack.
|
|
Calm Mind
|
|
20
|
--
|
--
|
Raises SP. ATK and SP. DEF by focusing the mind.
|
|
Camouflage
|
|
20
|
--
|
100
|
Alters the POKéMON's type depending on the location.
|
|
Charge
|
|
20
|
--
|
100
|
Charges power to boost the electric move used next.
|
|
Confuse Ray
|
|
10
|
--
|
100
|
A sinister ray that confuses the foe.
|
|
Confusion
|
|
25
|
50
|
100
|
A psychic attack that may cause confusion.
|
|
Destiny Bond
|
|
5
|
--
|
--
|
If the user faints, the foe is also made to faint.
|
|
Dig
|
|
10
|
60
|
100
|
Digs underground the first turn and strikes next turn.
|
|
Disable
|
|
20
|
--
|
55
|
Psychically disables one of the foe's moves.
|
|
Dream Eater
|
|
15
|
100
|
100
|
Takes one half the damage inflicted on a sleeping foe.
|
|
Faint Attack
|
|
20
|
60
|
--
|
Draws the foe close, then strikes without fail.
|
|
Fake Tears
|
|
20
|
--
|
100
|
Feigns crying to sharply lower the foe's SP. DEF.
|
|
Flatter
|
|
15
|
--
|
100
|
Confuses the foe, but raises its SP. ATK.
|
|
Fly
|
|
15
|
70
|
95
|
Flies up on the first turn, then strikes the next turn.
|
|
Foresight
|
|
40
|
--
|
100
|
Negates the foe's efforts to heighten evasiveness.
|
|
Future Sight
|
|
15
|
80
|
90
|
Heightens inner power to strike 2 turns later.
|
|
Giga Drain
|
|
5
|
60
|
100
|
An attack that steals half the damage inflicted.
|
|
Gust
|
|
35
|
40
|
100
|
Strikes the foe with a gust of wind whipped up by wings.
|
|
Helping Hand
|
|
20
|
--
|
100
|
Boosts the power of the recipient's moves.
|
|
Hidden Power
|
|
15
|
--
|
100
|
The effectiveness varies with the user.
|
|
Hypnosis
|
|
20
|
--
|
60
|
A hypnotizing move that may induce sleep.
|
|
Imprison
|
|
10
|
--
|
100
|
Prevents foes from using moves known by the user.
|
|
Ingrain
|
|
20
|
--
|
100
|
Lays roots that restore HP. The user can't switch out.
|
|
Kinesis
|
|
15
|
--
|
80
|
Distracts the foe. May lower accuracy.
|
|
Knock Off
|
|
20
|
20
|
100
|
Knocks down the foe's held item to prevent its use.
|
|
Leech Life
|
|
15
|
20
|
100
|
An attack that steals half the damage inflicted.
|
|
Leech Seed
|
|
10
|
--
|
90
|
Plants a seed on the foe to steal HP on every turn.
|
|
Lock-on
|
|
5
|
--
|
100
|
Locks on to the foe to ensure the next move hits.
|
|
Luster Purge
|
|
5
|
70
|
100
|
Attacks with a burst of light. May lower SP. DEF.
|
|
Magic Coat
|
|
15
|
--
|
100
|
Reflects special effects back to the attacker.
|
|
Mega Drain
|
|
10
|
40
|
100
|
An attack that absorbs half the damage inflicted.
|
|
Metal Sound
|
|
40
|
--
|
85
|
Emits a horrible screech that sharply lowers SP. DEF.
|
|
Mind Reader
|
|
5
|
--
|
100
|
Senses the foe's action to ensure the next move's hit.
|
|
Mirror Move
|
|
20
|
--
|
--
|
Counters the foe's attack with the same move.
|
|
Mist Ball
|
|
5
|
70
|
100
|
Attacks with a flurry of down. May lower SP. ATK.
|
|
Needle Arm
|
|
15
|
60
|
100
|
Attacks with thorny arms. May cause flinching.
|
|
Night Shade
|
|
15
|
--
|
100
|
Inflicts damage identical to the user's level.
|
|
Nightmare
|
|
15
|
--
|
100
|
Inflicts 1/4 damage on a sleeping foe every turn.
|
|
Odor Sleuth
|
|
40
|
--
|
100
|
Negates the foe's efforts to heighten evasiveness.
|
|
Pain Split
|
|
20
|
--
|
100
|
Adds the user and foe's HP, then shares them equally.
|
|
Pay Day
|
|
20
|
40
|
100
|
Throws coins at the foe. Money is recovered after.
|
|
Poison Fang
|
|
15
|
50
|
100
|
A sharp-fanged attack. May badly poison the foe.
|
|
Poison Gas
|
|
40
|
--
|
55
|
Envelops the foe in a toxic gas that may poison.
|
|
Poison Sting
|
|
35
|
15
|
100
|
A toxic attack with barbs, etc., that may poison.
|
|
Poison Tail
|
|
25
|
50
|
100
|
Has a high critical-hit ratio. May also poison.
|
|
Poisonpowder
|
|
35
|
--
|
75
|
Scatters a toxic powder that may poison the foe.
|
|
Psych Up
|
|
10
|
--
|
--
|
Copies the foe's effect(s) and gives to the user.
|
|
Psychic
|
|
10
|
90
|
100
|
A powerful psychic attack that may lower SP. DEF.
|
|
Psycho Boost
|
|
5
|
140
|
90
|
Allows a full-power attack, but sharply lowers SP. ATK.
|
|
Psywave
|
|
15
|
--
|
80
|
Attacks with a psychic wave of varying intensity.
|
|
Pursuit
|
|
20
|
40
|
100
|
Inflicts bad damage if used on a foe switching out.
|
|
Recover
|
|
20
|
--
|
--
|
Recovers up to half the user's maximum HP.
|
|
Recycle
|
|
10
|
--
|
100
|
Recycles a used item for one more use.
|
|
Reflect
|
|
20
|
--
|
--
|
Creates a wall of light that weakens physical attacks.
|
|
Rock Tomb
|
|
10
|
50
|
80
|
Stops the foe from moving with rocks and cuts SPEED.
|
|
Sand Tomb
|
|
15
|
15
|
70
|
Traps and hurts the foe in quicksand for 2 to 5 turns.
|
|
Screech
|
|
40
|
--
|
85
|
Emits a screech to sharply reduce the foe's DEFENSE.
|
|
Secret Power
|
|
20
|
70
|
100
|
An attack with effects that vary by location.
|
|
Shadow Ball
|
|
15
|
80
|
100
|
Hurls a black blob that may lower the foe's SP. DEF.
|
|
Shadow Punch
|
|
20
|
60
|
--
|
An unavoidable punch that is thrown from shadows.
|
|
Sketch
|
|
1
|
--
|
--
|
Copies the foe's last move permanently.
|
|
Skill Swap
|
|
10
|
--
|
100
|
The user swaps special abilities with the target.
|
|
Sleep Powder
|
|
15
|
--
|
75
|
Scatters a powder that may cause the foe to sleep.
|
|
Smellingsalt
|
|
10
|
60
|
100
|
Powerful against paralyzed foes, but also heals them.
|
|
Smokescreen
|
|
20
|
--
|
100
|
Lowers the foe's accuracy using smoke, ink, etc.
|
|
Snatch
|
|
10
|
--
|
100
|
Steals the effects of the move the foe uses next.
|
|
Spider Web
|
|
10
|
--
|
100
|
Ensnares the foe to stop it from fleeing or switching.
|
|
Spikes
|
|
20
|
--
|
--
|
Sets spikes that hurt a foe switching out.
|
|
String Shot
|
|
40
|
--
|
95
|
Binds the foe with string to reduce its SPEED.
|
|
Stun Spore
|
|
30
|
--
|
75
|
Scatters a powder that may paralyze the foe.
|
|
Substitute
|
|
10
|
--
|
--
|
Creates a decoy using 1/4 of the user's maximum HP.
|
|
Supersonic
|
|
20
|
--
|
55
|
Emits bizarre sound waves that may confuse the foe.
|
|
Synthesis
|
|
5
|
--
|
--
|
Restores HP. The amount varies with the weather.
|
|
Taunt
|
|
20
|
--
|
100
|
Taunts the foe into only using attack moves.
|
|
Toxic
|
|
10
|
--
|
85
|
Poisons the foe with an intensifying toxin.
|
|
Transform
|
|
10
|
--
|
--
|
Alters the user's cells to become a copy of the foe.
|
|
Trick
|
|
10
|
--
|
100
|
Tricks the foe into trading held items.
|
|
Weather Ball
|
|
10
|
50
|
100
|
The move's type and power change with the weather.
|
|
Whirlwind
|
|
20
|
--
|
100
|
Blows away the foe with wind and ends the battle.
|
|