Name
|
Type
|
PP
|
Att.
|
Acc.
|
Effect
|
Con. Type
|
Bone Club
|
|
20
|
65
|
85
|
Clubs the foe with a bone. May cause flinching.
|
|
Bone Rush
|
|
10
|
25
|
80
|
Strikes the foe with a bone in hand 2 to 5 times.
|
|
Bonemerang
|
|
10
|
50
|
90
|
Throws a bone boomerang that strikes twice.
|
|
Dig
|
|
10
|
60
|
100
|
Digs underground the first turn and strikes next turn.
|
|
Earthquake
|
|
10
|
100
|
100
|
A powerful quake, but has no effect on flying foes.
|
|
Fissure
|
|
5
|
--
|
30
|
A one-hit KO move that drops the foe in a fissure.
|
|
Magnitude
|
|
30
|
--
|
100
|
A ground-shaking attack of random intensity.
|
|
Mud Shot
|
|
15
|
55
|
95
|
Hurls mud at the foe and reduces SPEED.
|
|
Mud Sport
|
|
15
|
--
|
100
|
Covers the user in mud to raise electrical resistance.
|
|
Mud-slap
|
|
10
|
20
|
100
|
Hurls mud in the foe's face to reduce its accuracy.
|
|
Sand Tomb
|
|
15
|
15
|
70
|
Traps and hurts the foe in quicksand for 2 to 5 turns.
|
|
Sand-attack
|
|
15
|
--
|
100
|
Reduces the foe's accuracy by hurling sand in its face.
|
|
Spikes
|
|
20
|
--
|
--
|
Sets spikes that hurt a foe switching out.
|
|