|
|||
Movement: 3 |
Move List
-
Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 28 Dodge Blue 20 Hydro Pump White 70 4 Miss Red 40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 40x 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 140 96 Black Hole Eclipse White Z-Move Reduces the opponetn's Z-Move gauge by two thirds of its max value 140 -
Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 28 Dodge Blue 20 Hydro Pump White 70 4 Miss Red 40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 140 96 Black Hole Eclipse White Z-Move Reduces the opponetn's Z-Move gauge by two thirds of its max value 140 -
Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 28 Dodge Blue 20 Hydro Pump White 60 4 Miss Red 40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 120 96 Black Hole Eclipse White Z-Move Reduces the opponetn's Z-Move gauge by two thirds of its max value 120 -
Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 28 Dodge Blue 20 Hydro Pump White 60 4 Miss Red 40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 120 96 Black Hole Eclipse White Z-Move Reduces the opponetn's Z-Move gauge by two thirds of its max value 120 -
Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 28 Dodge Blue 20 Hydro Pump White 60 4 Miss Red 40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 120 96 Black Hole Eclipse White Z-Move Reduces the opponetn's Z-Move gauge by two thirds of its max value 120 -
Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 28 Dodge Blue 20 Hydro Pump White 60 4 Miss Red 40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 120 96 Black Hole Eclipse White Z-Move Reduces the opponetn's Z-Move gauge by two thirds of its max value 120 -
Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 28 Dodge Blue 20 Hydro Pump White 60 4 Miss Red 40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 120 96 Black Hole Eclipse White Z-Move Reduces the opponetn's Z-Move gauge by two thirds of its max value 120 -
Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 28 Evade Blue 20 Hydro Pump White 60 4 Miss Red 40 Water Shuriken Gold Keep spinning until the spinner doesn't land on Water Shuriken, doing 20 damage for each spin. Any adjacent Pokémon to the opponent have to spin. If they get a Purple move, they are knocked out. 20x 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 120 96 Black Hole Eclipse White Z-Move Reduces the opponetn's Z-Move gauge by two thirds of its max value 120