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ID-22 - MarillOther Marill Figures

Movement: 2
Rarity: C
Type: Water / Fairy
Special Ability: Huge Power - If this Pokémon is not affected by a special condition, it deals +50 damage

Move List

  • Base Wheel Size Name Move Type Additional Notes Damage
    20 Tackle White 30
    28 Water Gun White 40
    28 Rollout White Spin again until Rollout does not land - damage is multiplied by the number of Rollout spins 30x
    20 Miss Red
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.80
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
  • Base Wheel Size Name Move Type Additional Notes Damage
    20 Tackle White 30
    28 Water Gun White 40
    28 Rollout White Spin again until Rollout does not land - damage is multiplied by the number of Rollout spins 30x
    20 Miss Red
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.80
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
  • Base Wheel Size Name Move Type Additional Notes Damage
    20 Tackle White 30
    28 Water Gun White 40
    28 Rollout White Spin again until Rollout does not land - damage is multiplied by the number of Rollout spins 30x
    20 Miss Red
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.80
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
  • Base Wheel Size Name Move Type Additional Notes Damage
    20 Tackle White 30
    28 Water Gun White 40
    28 Rollout White Spin again until Rollout does not land - damage is multiplied by the number of Rollout spins 30x
    20 Miss Red
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.80
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
  • Base Wheel Size Name Move Type Additional Notes Damage
    20 Tackle White 30
    28 Water Gun White 40
    28 Rollout White Spin again until Rollout does not land - damage is multiplied by the number of Rollout spins 30x
    20 Miss Red
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.80
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
  • Base Wheel Size Name Move Type Additional Notes Damage
    20 Tackle White 30
    28 Water Gun White 40
    28 Rollout White Spin until it doesn't land on Rollout. This does 30 damage times the amount of times it landed on this move 30x
    20 Miss Red
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.80
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
  • Base Wheel Size Name Move Type Additional Notes Damage
    20 Tackle White 30
    28 Water Gun White 40
    28 Rollout White Spin until it doesn't land on Rollout. This does 30 damage times the amount of times it landed on this move 30x
    20 Miss Red
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.80
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
  • Base Wheel Size Name Move Type Additional Notes Damage
    20 Tackle White 30
    28 Water Gun White 40
    28 Rollout White Spin until it doesn't land on Rollout. This does 30 damage times the amount of times it landed on this move 30x
    20 Miss Red
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.80
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
  • Base Wheel Size Name Move Type Additional Notes Damage
    20 Tackle White 30
    28 Water Gun White 40
    28 Rollout White Spin until it doesn't land on Rollout. This does 30 damage times the amount of times it landed on this move 30x
    20 Miss Red
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.80
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
 
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