| Gold & Silver Level Up |
|
| — |
Tackle |
 |
35 |
95 |
35 |
-- |
| A NORMAL-type attack. Many Pokémon know this attack right from the start. |
| — |
Foresight |
 |
-- |
100 |
40 |
-- |
| Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks. |
| 7 |
Quick Attack |
 |
40 |
100 |
30 |
-- |
| Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
| 13 |
Double Team |
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| 19 |
SonicBoom |
 |
20 |
90 |
20 |
-- |
| A NORMAL-type attack. It always inflicts a set amount of damage. |
| 25 |
Detect |
 |
-- |
100 |
5 |
-- |
| Allows user to completely evade attack. If used consecutively, its success rate decreases. |
| 31 |
Supersonic |
 |
-- |
55 |
20 |
-- |
| A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
| 37 |
Swift |
 |
60 |
100 |
20 |
-- |
| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
| 43 |
Screech |
 |
-- |
85 |
40 |
-- |
| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
| Crystal Level Up |
|
| — |
Tackle |
 |
35 |
95 |
35 |
-- |
| A NORMAL-type attack. Many Pokémon know this attack right from the start. |
| — |
Foresight |
 |
-- |
100 |
40 |
-- |
| Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks. |
| 7 |
Quick Attack |
 |
40 |
100 |
30 |
-- |
| Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
| 13 |
Double Team |
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| 19 |
SonicBoom |
 |
20 |
90 |
20 |
-- |
| A NORMAL-type attack. It always inflicts a set amount of damage. |
| 25 |
Detect |
 |
-- |
100 |
5 |
-- |
| Allows user to completely evade attack. If used consecutively, its success rate decreases. |
| 31 |
Supersonic |
 |
-- |
55 |
20 |
-- |
| A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
| 37 |
Wing Attack |
 |
60 |
100 |
35 |
-- |
| A FLYING-type attack. The attacking Pokémon spreads its wings and charges. |
| 43 |
Screech |
 |
-- |
85 |
40 |
-- |
| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
| TM & HM Attacks |
|
| TM02 |
Headbutt
|
 |
70 |
100 |
15 |
30 |
| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
| TM03 |
Curse
|
 |
-- |
-- |
10 |
-- |
| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
| TM06 |
Toxic
|
 |
-- |
85 |
10 |
-- |
| A move that badly poisons the target. The amount of poison damage increases every turn. |
| TM10 |
Hidden Power
|
 |
?? |
100 |
15 |
-- |
| A peculiar move that changes type and power depending on the Pokémon using it. |
| TM11 |
Sunny Day
|
 |
-- |
90 |
5 |
-- |
| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
| TM13 |
Snore
|
 |
40 |
100 |
15 |
30 |
| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
| TM17 |
Protect
|
 |
-- |
100 |
10 |
-- |
| Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
| TM19 |
Giga Drain
|
 |
60 |
100 |
5 |
-- |
| Half of the HP drained from the target is added to the attacker's HP. |
| TM20 |
Endure
|
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| TM21 |
Frustration
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
| TM22 |
SolarBeam
|
 |
120 |
100 |
10 |
-- |
| Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |
| TM27 |
Return
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The tamer the user, the more powerful the move. |
| TM32 |
Double Team
|
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM34 |
Swagger
|
 |
-- |
90 |
15 |
100 |
| A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
| TM35 |
Sleep Talk
|
 |
-- |
100 |
10 |
-- |
| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
| TM39 |
Swift
|
 |
60 |
100 |
20 |
-- |
| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
| TM43 |
Detect
|
 |
-- |
100 |
5 |
-- |
| Allows user to completely evade attack. If used consecutively, its success rate decreases. |
| TM44 |
Rest
|
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Attract
|
 |
-- |
100 |
15 |
-- |
| Infatuates targets, making it hard for them to attack foes of the opposite gender. |
| TM46 |
Thief
|
 |
40 |
100 |
10 |
100 |
| A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
| HM05 |
Flash
|
 |
-- |
70 |
20 |
-- |
| Blinds the target with a bright flash of light, reducing the opponent's accuracy. |