Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acupressure |
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30 | -- | -- | The user applies pressure to stress points, sharply boosting one of its stats. |
After You |
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15 | -- | -- | The user helps the target and makes it use its move right after the user. |
Assist |
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20 | -- | -- | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
Attract |
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15 | -- | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Barrage |
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20 | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. |
Baton Pass |
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40 | -- | -- | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
Belly Drum |
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10 | -- | -- | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Bestow |
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15 | -- | -- | The user passes its held item to the target when the target isn't holding an item. |
Bide |
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10 | -- | -- | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Bind |
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20 | 15 | 85 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
Block |
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5 | -- | -- | The user blocks the target's way with arms spread wide to prevent escape. |
Body Slam |
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15 | 85 | 100 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Boomburst |
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10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Camouflage |
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20 | -- | -- | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
Captivate |
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20 | -- | 100 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Celebrate |
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40 | -- | -- | The Pokémon congratulates you on your special day! |
Chip Away |
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20 | 70 | 100 | Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
Comet Punch |
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15 | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. |
Confide |
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20 | -- | -- | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Constrict |
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35 | 10 | 100 | The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
Conversion |
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30 | -- | -- | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
Conversion 2 |
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30 | -- | -- | The user changes its type to make itself resistant to the type of the attack the opponent used last. |
Copycat |
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20 | -- | -- | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
Covet |
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25 | 60 | 100 | The user endearingly approaches the target, then steals the target's held item. |
Crush Claw |
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10 | 75 | 95 | The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
Crush Grip |
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5 | -- | 100 | The target is crushed with great force. The attack is more powerful the more HP the target has left. |
Cut |
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30 | 50 | 95 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Defense Curl |
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40 | -- | -- | The user curls up to conceal weak spots and raise its Defense stat. |
Disable |
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20 | -- | 100 | For four turns, this move prevents the target from using the move it last used. |
Dizzy Punch |
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10 | 70 | 100 | The target is hit with rhythmically launched punches that may also leave it confused. |
Double Hit |
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10 | 35 | 90 | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
Double Slap |
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10 | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. |
Double Team |
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15 | -- | -- | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Double-Edge |
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15 | 120 | 100 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Echoed Voice |
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15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Egg Bomb |
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10 | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. |
Encore |
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5 | -- | 100 | The user compels the target to keep using only the move it last used for three turns. |
Endeavor |
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5 | -- | 100 | An attack move that cuts down the target's HP to equal the user's HP. |
Endure |
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10 | -- | -- | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Entrainment |
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15 | -- | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
Explosion |
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5 | 250 | 100 | The user explodes to inflict damage on those around it. The user faints upon using this move. |
Extreme Speed |
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5 | 80 | 100 | The user charges the target at blinding speed. This attack always goes before any other move. |
Facade |
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20 | 70 | 100 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Fake Out |
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10 | 40 | 100 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
False Swipe |
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40 | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Feint |
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10 | 30 | 100 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
Flail |
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15 | -- | 100 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Flash |
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20 | -- | 100 | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Focus Energy |
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30 | -- | -- | The user takes a deep breath and focuses so that critical hits land more easily. |
Follow Me |
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20 | -- | -- | The user draws attention to itself, making all targets take aim only at the user. |
Foresight |
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40 | -- | -- | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Frustration |
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20 | -- | 100 | A full-power attack that grows more powerful the less the user likes its Trainer. |
Fury Attack |
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20 | 15 | 85 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
Fury Swipes |
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15 | 18 | 80 | The target is raked with sharp claws or scythes for two to five times in quick succession. |
Giga Impact |
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5 | 150 | 90 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
Glare |
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30 | -- | 100 | The user intimidates the target with the pattern on its belly to cause paralysis. |
Growl |
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40 | -- | 100 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
Growth |
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20 | -- | -- | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
Guillotine |
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5 | -- | 30 | A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. |
Happy Hour |
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30 | -- | -- | Using Happy Hour doubles the amount of Prize Money received after battle. |
Harden |
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30 | -- | -- | The user stiffens all the muscles in its body to raise its Defense stat. |
Head Charge |
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15 | 120 | 100 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. |
Headbutt |
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15 | 70 | 100 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Heal Bell |
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5 | -- | -- | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
Helping Hand |
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20 | -- | -- | The user assists an ally by boosting the power of its attack. |
Hidden Power |
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15 | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. |
Hold Back |
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40 | 40 | 100 | The user holds back when it attacks and the target is left with at least 1 HP. |
Hold Hands |
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40 | -- | -- | Ally Pokémon hold hands. This makes them very happy. |
Horn Attack |
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25 | 65 | 100 | The target is jabbed with a sharply pointed horn to inflict damage. |
Horn Drill |
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5 | -- | 30 | The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. |
Howl |
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40 | -- | -- | The user howls loudly to raise its spirit, boosting its Attack stat. |
Hyper Beam |
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5 | 150 | 90 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Hyper Fang |
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15 | 80 | 90 | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
Hyper Voice |
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10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Judgment |
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10 | 100 | 100 | The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding. |
Last Resort |
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5 | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. |
Leer |
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30 | -- | 100 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
Lock-On |
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5 | -- | -- | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
Lovely Kiss |
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10 | -- | 75 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. |
Lucky Chant |
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30 | -- | -- | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
Me First |
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20 | -- | -- | The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
Mean Look |
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5 | -- | -- | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Mega Kick |
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5 | 120 | 75 | The target is attacked by a kick launched with muscle-packed power. |
Mega Punch |
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20 | 80 | 85 | The target is slugged by a punch thrown with muscle-packed power. |
Metronome |
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10 | -- | -- | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Milk Drink |
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10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. |
Mimic |
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10 | -- | -- | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Mind Reader |
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5 | -- | -- | The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
Minimize |
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10 | -- | -- | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
Morning Sun |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Natural Gift |
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15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Nature Power |
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20 | -- | -- | An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
Noble Roar |
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30 | -- | 100 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. |
Odor Sleuth |
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40 | -- | -- | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
Pain Split |
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20 | -- | -- | The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Pay Day |
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20 | 40 | 100 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Perish Song |
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5 | -- | -- | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Play Nice |
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20 | -- | -- | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
Pound |
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35 | 40 | 100 | The target is physically pounded with a long tail or a foreleg, etc. |
Present |
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15 | -- | 90 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
Protect |
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10 | -- | -- | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Psych Up |
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10 | -- | -- | The user hypnotizes itself into copying any stat change made by the target. |
Quick Attack |
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30 | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
Rage |
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20 | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Rapid Spin |
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40 | 20 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
Razor Wind |
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10 | 80 | 100 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
Recover |
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10 | -- | -- | Restoring its own cells, the user restores its own HP by half of its max HP. |
Recycle |
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10 | -- | -- | The user recycles a held item that has been used in battle so it can be used again. |
Reflect Type |
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15 | -- | -- | The user reflects the target's type, making it the same type as the target. |
Refresh |
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20 | -- | -- | The user rests to cure itself of a poisoning, burn, or paralysis. |
Relic Song |
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10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. |
Retaliate |
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5 | 70 | 100 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Return |
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20 | -- | 100 | A full-power attack that grows more powerful the more the user likes its Trainer. |
Roar |
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20 | -- | -- | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Rock Climb |
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20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
Round |
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15 | 60 | 100 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Safeguard |
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25 | -- | -- | The user creates a protective field that prevents status problems for five turns. |
Scary Face |
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10 | -- | 100 | The user frightens the target with a scary face to harshly reduce its Speed stat. |
Scratch |
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35 | 40 | 100 | Hard, pointed, and sharp claws rake the target to inflict damage. |
Screech |
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40 | -- | 85 | An earsplitting screech harshly reduces the target's Defense stat. |
Secret Power |
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20 | 70 | 100 | The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Self-Destruct |
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5 | 200 | 100 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Sharpen |
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30 | -- | -- | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
Shell Smash |
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15 | -- | -- | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
Simple Beam |
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15 | -- | 100 | The user's mysterious psychic wave changes the target's Ability to Simple. |
Sing |
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15 | -- | 55 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
Sketch |
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1 | -- | -- | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. |
Skull Bash |
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10 | 130 | 100 | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
Slack Off |
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10 | -- | -- | The user slacks off, restoring its own HP by up to half of its maximum HP. |
Slam |
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20 | 80 | 75 | The target is slammed with a long tail, vines, etc., to inflict damage. |
Slash |
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20 | 70 | 100 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
Sleep Talk |
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10 | -- | -- | While it is asleep, the user randomly uses one of the moves it knows. |
Smelling Salts |
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10 | 70 | 100 | This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
Smokescreen |
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20 | -- | 100 | The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
Snore |
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15 | 50 | 100 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Soft-Boiled |
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10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. |
Sonic Boom |
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20 | -- | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
Spike Cannon |
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15 | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Spit Up |
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10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
Splash |
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40 | -- | -- | The user just flops and splashes around to no effect at all... |
Stockpile |
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20 | -- | -- | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
Stomp |
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20 | 65 | 100 | The target is stomped with a big foot. It may also make the target flinch. |
Strength |
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15 | 80 | 100 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Struggle |
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1 | 50 | -- | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
Substitute |
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10 | -- | -- | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Super Fang |
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10 | -- | 90 | The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
Supersonic |
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20 | -- | 55 | The user generates odd sound waves from its body. It may confuse the target. |
Swagger |
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15 | -- | 90 | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Swallow |
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10 | -- | -- | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Sweet Scent |
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20 | -- | 100 | A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
Swift |
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20 | 60 | -- | Star-shaped rays are shot at the opposing team. This attack never misses. |
Swords Dance |
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20 | -- | -- | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
Tackle |
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35 | 50 | 100 | A physical attack in which the user charges and slams into the target with its whole body. |
Tail Slap |
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10 | 25 | 85 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
Tail Whip |
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30 | -- | 100 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
Take Down |
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20 | 90 | 85 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
Techno Blast |
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5 | 120 | 100 | The user fires a beam of light at its target. The type changes depending on the Drive the user holds. |
Teeter Dance |
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20 | -- | 100 | The user performs a wobbly dance that confuses the Pokémon around it. |
Thrash |
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10 | 120 | 100 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
Tickle |
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20 | -- | 100 | The user tickles the target into laughing, reducing its Attack and Defense stats. |
Transform |
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10 | -- | -- | The user transforms into a copy of the target right down to having the same move set. |
Tri Attack |
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10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. |
Trump Card |
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5 | -- | -- | The fewer PP this move has, the greater its attack power. |
Uproar |
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10 | 90 | 100 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
Vice Grip |
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30 | 55 | 100 | The target is gripped and squeezed from both sides to inflict damage. |
Weather Ball |
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10 | 50 | 100 | An attack move that varies in power and type depending on the weather. |
Whirlwind |
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20 | -- | -- | The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
Wish |
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10 | -- | -- | One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
Work Up |
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30 | -- | -- | The user is roused, and its Attack and Sp. Atk stats increase. |
Wrap |
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20 | 15 | 90 | A long body or vines are used to wrap and squeeze the target for four to five turns. |
Wring Out |
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5 | -- | 100 | The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
Yawn |
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10 | -- | -- | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |