|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Bolt Strike
|
|
|
5
|
130
|
85
|
The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
|
|
Charge
|
|
|
20
|
--
|
--
|
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
|
|
Charge Beam
|
|
|
10
|
50
|
90
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
|
|
Discharge
|
|
|
15
|
80
|
100
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
|
|
Eerie Impulse
|
|
|
15
|
--
|
100
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
|
|
Electric Terrain
|
|
|
10
|
--
|
--
|
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
|
|
Electrify
|
|
|
20
|
--
|
--
|
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
|
|
Electro Ball
|
|
|
10
|
--
|
100
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
|
|
Electroweb
|
|
|
15
|
55
|
95
|
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
|
|
Fusion Bolt
|
|
|
5
|
100
|
100
|
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
|
|
Ion Deluge
|
|
|
25
|
--
|
--
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
|
|
Magnet Rise
|
|
|
10
|
--
|
--
|
The user levitates using electrically generated magnetism for five turns.
|
|
Magnetic Flux
|
|
|
20
|
--
|
--
|
The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
|
|
Nuzzle
|
|
|
20
|
20
|
100
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
|
|
Parabolic Charge
|
|
|
20
|
50
|
100
|
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
|
|
Shock Wave
|
|
|
20
|
60
|
--
|
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
|
|
Spark
|
|
|
20
|
65
|
100
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
|
|
Thunder
|
|
|
10
|
110
|
70
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
|
|
Thunder Fang
|
|
|
15
|
65
|
95
|
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
|
|
Thunder Punch
|
|
|
15
|
75
|
100
|
The target is punched with an electrified fist. It may also leave the target with paralysis.
|
|
Thunder Shock
|
|
|
30
|
40
|
100
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
|
|
Thunder Wave
|
|
|
20
|
--
|
100
|
A weak electric charge is launched at the target. It causes paralysis if it hits.
|
|
Thunderbolt
|
|
|
15
|
90
|
100
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
|
|
Volt Switch
|
|
|
20
|
70
|
100
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
|
Volt Tackle
|
|
|
15
|
120
|
100
|
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
|
|
Wild Charge
|
|
|
15
|
90
|
100
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
|
|
Zap Cannon
|
|
|
5
|
120
|
50
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
|