| Name | Type | Cat. | PP | Att. | Acc. | Effect | 
		
		| Agility |   |   | 30 | -- | -- | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
		
		| Ally Switch |   |   | 15 | -- | -- | The user teleports using a strange power and switches its place with one of its allies. | 
		
		| Amnesia |   |   | 20 | -- | -- | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
		
		| Barrier |   |   | 20 | -- | -- | The user throws up a sturdy wall that sharply raises its Defense stat. | 
		
		| Calm Mind |   |   | 20 | -- | -- | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
		
		| Confusion |   |   | 25 | 50 | 100 | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
		
		| Cosmic Power |   |   | 20 | -- | -- | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | 
		
		| Dream Eater |   |   | 15 | 100 | 100 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
		
		| Extrasensory |   |   | 20 | 80 | 100 | The user attacks with an odd, unseeable power. It may also make the target flinch. | 
		
		| Future Sight |   |   | 10 | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
		
		| Gravity |   |   | 5 | -- | -- | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | 
		
		| Guard Split |   |   | 10 | -- | -- | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | 
		
		| Guard Swap |   |   | 10 | -- | -- | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | 
		
		| Heal Block |   |   | 15 | -- | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 
		
		| Heal Pulse |   |   | 10 | -- | -- | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | 
		
		| Healing Wish |   |   | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | 
		
		| Heart Stamp |   |   | 25 | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | 
		
		| Heart Swap |   |   | 10 | -- | -- | The user employs its psychic power to switch stat changes with the target. | 
		
		| Hyperspace Hole |   |   | 5 | 80 | -- | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. | 
		
		| Hypnosis |   |   | 20 | -- | 60 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
		
		| Imprison |   |   | 10 | -- | -- | If the opponents know any move also known by the user, the opponents are prevented from using it. | 
		
		| Kinesis |   |   | 15 | -- | 80 | The user distracts the target by bending a spoon. It lowers the target's accuracy. | 
		
		| Light Screen |   |   | 30 | -- | -- | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
		
		| Lunar Dance |   |   | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | 
		
		| Luster Purge |   |   | 5 | 70 | 100 | The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat. | 
		
		| Magic Coat |   |   | 15 | -- | -- | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 
		
		| Magic Room |   |   | 10 | -- | -- | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
		
		| Meditate |   |   | 40 | -- | -- | The user meditates to awaken the power deep within its body and raise its Attack stat. | 
		
		| Miracle Eye |   |   | 40 | -- | -- | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | 
		
		| Mirror Coat |   |   | 20 | -- | 100 | A retaliation move that counters any special attack, inflicting double the damage taken. | 
		
		| Mist Ball |   |   | 5 | 70 | 100 | A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk. | 
		
		| Power Split |   |   | 10 | -- | -- | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | 
		
		| Power Swap |   |   | 10 | -- | -- | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | 
		
		| Power Trick |   |   | 10 | -- | -- | The user employs its psychic power to switch its Attack with its Defense stat. | 
		
		| Psybeam |   |   | 20 | 65 | 100 | The target is attacked with a peculiar ray. It may also cause confusion. | 
		
		| Psychic |   |   | 10 | 90 | 100 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
		
		| Psycho Boost |   |   | 5 | 140 | 90 | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
		
		| Psycho Cut |   |   | 20 | 70 | 100 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
		
		| Psycho Shift |   |   | 10 | -- | 100 | Using its psychic power of suggestion, the user transfers its status problems to the target. | 
		
		| Psyshock |   |   | 10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
		
		| Psystrike |   |   | 10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
		
		| Psywave |   |   | 15 | -- | 100 | The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
		
		| Reflect |   |   | 20 | -- | -- | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
		
		| Rest |   |   | 10 | -- | -- | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
		
		| Role Play |   |   | 10 | -- | -- | The user mimics the target completely, copying the target's natural Ability. | 
		
		| Skill Swap |   |   | 10 | -- | -- | The user employs its psychic power to exchange Abilities with the target. | 
		
		| Stored Power |   |   | 10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 
		
		| Synchronoise |   |   | 10 | 120 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 
		
		| Telekinesis |   |   | 15 | -- | -- | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
		
		| Teleport |   |   | 20 | -- | -- | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | 
		
		| Trick |   |   | 10 | -- | 100 | The user catches the target off guard and swaps its held item with its own. | 
		
		| Trick Room |   |   | 5 | -- | -- | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
		
		| Wonder Room |   |   | 10 | -- | -- | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
		
		| Zen Headbutt |   |   | 15 | 80 | 90 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |