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 #016 Pidgey
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Pidgey
Japan: Poppo
ポッポ
French: Roucool
German: Taubsi
Korean: 구구
National: #016
Central Kalos: #017
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tiny Bird Pokémon 1'00"
0.3m
4.0lbs
1.8kg
2553,840
Abilities: Keen Eye - Tangled Feet - Big Pecks (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Tangled Feet: Pokémon’s evasion raises one level when Confused.
Hidden Ability (Available):
Big Pecks: Its defense cannot be lowered.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations - In-Depth Details
X Route 2, Route 3
Friend Safari
Details
Y Route 2, Route 3
Friend Safari
Details
Omega Ruby Breed Pidgeotto
Alpha Sapphire Breed Pidgeotto
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
5 Sand Attack  
Makes audience expect little of other contestants.
9 Gust
Badly startles the last Pokémon to act before the user.
13 Quick Attack  
Causes the user to move earlier on the next turn.
17 Whirlwind  
Causes the user to move later on the next turn.
21 Twister  
Quite an appealing move.
25 Feather Dance  
Works great if the user goes last this turn.
29 Agility  
Causes the user to move earlier on the next turn.
33 Wing Attack  
Quite an appealing move.
37 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
41 Tailwind  
Causes the user to move earlier on the next turn.
45 Mirror Move  
Shows off the Pokémon’s appeal about as well as the move used just before it.
49 Air Slash
Badly startles the last Pokémon to act before the user.
53 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Air Cutter   Details
Quite an appealing move.
Air Slash Details
Badly startles the last Pokémon to act before the user.
Brave Bird   Details
A very appealing move, but after using this move, the user is more easily startled.
Defog   Details
Works great if the user goes first this turn.
Feint Attack   Details
Works great if the user goes first this turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 251 40 45 40 35 35 56
Max Stats
Hindering Nature
Lv. 50 100 - 147 45 - 87 40 - 82 36 - 78 36 - 78 54 - 97
Lv. 100 190 - 284 85 - 170 76 - 161 67 - 152 67 - 152 105 - 189
Max Stats
Neutral Nature
Lv. 50 100 - 147 50 - 97 45 - 92 40 - 87 40 - 87 61 - 108
Lv. 100 190 - 284 95 - 189 85 - 179 75 - 169 75 - 169 117 - 211
Max Stats
Beneficial Nature
Lv. 50 100 - 147 55 - 106 49 - 101 44 - 95 44 - 95 67 - 118
Lv. 100 190 - 284 104 - 207 93 - 196 82 - 185 82 - 185 128 - 232

<--- #015
Beedrill
#017
Pidgeotto
--->

 
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