| Generation VI Level Up |
|
| — |
Growl |
 |
  |
|
| Works great if the user goes last this turn. |
| — |
Scratch |
 |
    |
|
| Quite an appealing move. |
| 7 |
Tail Whip |
 |
  |
|
| Works great if the user goes last this turn. |
| 9 |
Double Kick |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 13 |
Poison Sting |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| 20 |
Fury Swipes |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 23 |
Bite |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 28 |
Helping Hand |
 |
    |
|
| Quite an appealing move. |
| 35 |
Toxic Spikes |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 38 |
Flatter |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 43 |
Crunch |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 50 |
Captivate |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 58 |
Poison Fang |
 |
    |
|
| Quite an appealing move. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM09 |
Venoshock |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM36 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM65 |
Shadow Claw |
 |
    |
|
| Quite an appealing move. |
| TM84 |
Poison Jab |
 |
    |
|
| Quite an appealing move. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |