X & Y Level Up |
|
— |
Teleport |
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Prevents the user from being startled until the turn ends. |
— |
Kinesis |
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   |
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An appealing move that can be used repeatedly without boring the audience. |
— |
Confusion |
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    |
|
Quite an appealing move. |
16 |
Confusion |
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    |
|
Quite an appealing move. |
18 |
Disable |
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  |
|
Makes the remaining Pokémon nervous. |
22 |
Miracle Eye |
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  |
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Works great if the user goes first this turn. |
24 |
Ally Switch |
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   |
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Scrambles the order in which Pokémon will move on the next turn. |
28 |
Psybeam |
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Makes audience expect little of other contestants. |
30 |
Reflect |
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  |
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Prevents the user from being startled one time this turn. |
34 |
Telekinesis |
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  |
|
Makes the remaining Pokémon nervous. |
36 |
Recover |
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  |
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Works well if it is the same type as the move used by the last Pokémon. |
40 |
Psycho Cut |
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    |
|
Quite an appealing move. |
42 |
Role Play |
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 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
46 |
Psychic |
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    |
|
Quite an appealing move. |
48 |
Future Sight |
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  |
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Works well if it is the same type as the move used by the last Pokémon. |
50 |
Trick |
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  |
 |
Badly startles Pokémon that used a move of the same type. |
ΩRαS Level Up |
|
— |
Teleport |
 |
 |
|
Prevents the user from being startled until the turn ends. |
— |
Kinesis |
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
— |
Confusion |
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    |
|
Quite an appealing move. |
16 |
Confusion |
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    |
|
Quite an appealing move. |
18 |
Disable |
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  |
|
Makes the remaining Pokémon nervous. |
21 |
Psybeam |
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   |
|
Makes audience expect little of other contestants. |
23 |
Miracle Eye |
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  |
|
Works great if the user goes first this turn. |
26 |
Reflect |
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  |
|
Prevents the user from being startled one time this turn. |
28 |
Psycho Cut |
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    |
|
Quite an appealing move. |
31 |
Recover |
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  |
|
Works well if it is the same type as the move used by the last Pokémon. |
33 |
Telekinesis |
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  |
|
Makes the remaining Pokémon nervous. |
36 |
Ally Switch |
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   |
|
Scrambles the order in which Pokémon will move on the next turn. |
38 |
Psychic |
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    |
|
Quite an appealing move. |
41 |
Role Play |
 |
 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
43 |
Future Sight |
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  |
|
Works well if it is the same type as the move used by the last Pokémon. |
46 |
Trick |
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  |
 |
Badly startles Pokémon that used a move of the same type. |
TM & HM Attacks |
|
TM03 |
Psyshock |
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    |
Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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   |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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|
Works better the more the crowd is excited. |
TM12 |
Taunt |
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  |
 |
Badly startles Pokémon that the audience has high expectations of. |
TM16 |
Light Screen |
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  |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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  |
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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  |
   |
Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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    |
|
Quite an appealing move. |
TM29 |
Psychic |
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    |
|
Quite an appealing move. |
TM30 |
Shadow Ball |
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    |
|
Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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  |
|
Prevents the user from being startled one time this turn. |
TM41 |
Torment |
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  |
|
Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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  |
|
Works great if the user goes last this turn. |
TM44 |
Rest |
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|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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  |
|
Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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    |
|
Quite an appealing move. |
TM56 |
Fling |
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   |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM57 |
Charge Beam |
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|
Works well if the user is pumped up. |
TM63 |
Embargo |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM70 |
Flash |
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   |
|
Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
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 |
   |
Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
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  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM85 |
Dream Eater |
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  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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  |
|
Prevents the user from being startled one time this turn. |
TM92 |
Trick Room |
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   |
|
Scrambles the order in which Pokémon will move on the next turn. |
TM94 (ΩRαS) |
Secret Power |
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|
Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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    |
|
Quite an appealing move. |
TM100 |
Confide |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
Transfer Only Moves (Details) |
|
Endure |
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   |
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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    |
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
 |
 |
|
Gen IV 363 |
Works better the more the crowd is excited. |
Headbutt |
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    |
|
Move Tutor - HGSS |
Quite an appealing move. |
Mega Punch |
 |
   |
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
 |
 |
| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Body Slam |
 |
 |
    | Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
 |
      |
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Counter |
 |
  |
| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Seismic Toss |
 |
   |
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mimic |
 |
 |
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Metronome |
 |
 |
| Move Tutor - FRLG |
Effectiveness varies depending on when it is used. |
Dynamic Punch |
 |
  |
 |
Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Endure |
 |
   |
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Nightmare |
 |
 |
   |
Move Tutor - XD |
Startles all of the Pokémon to act before the user. |