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 #069 Bellsprout
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Bellsprout
Japan: Madatsubomi
マダツボミ
French: Chétiflor
German: Knofensa
Korean: 모다피
National: #069
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #026
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Flower Pokémon 2'04"
0.7m
8.8lbs
4kg
2555,120
Abilities: Chlorophyll - Gluttony (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Locations - In-Depth Details
X Route 14Details
Y Route 14Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Vine Whip  
Quite an appealing move.
7 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
11 Wrap  
Temporarily stops the crowd from growing excited.
13 Sleep Powder
Startles all of the Pokémon to act before the user.
15 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
17 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
23 Acid  
Badly startles Pokémon that the audience has high expectations of.
27 Knock Off
Badly startles all of the Pokémon to act before the user.
29 Sweet Scent  
Prevents the user from being startled one time this turn.
35 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
39 Razor Leaf  
Quite an appealing move.
41 Slam  
Quite an appealing move.
47 Wring Out
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Spray Details
Badly startles Pokémon that used a move of the same type.
Belch   Details
Works well if the user is pumped up.
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Clear Smog   Details
Works great if the user goes first this turn.
Encore   Details
Makes the remaining Pokémon nervous.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Ingrain   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Leech Life   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Magical Leaf   Details
Works great if the user goes first this turn.
Natural Gift   Details
Works better the more the crowd is excited.
Power Whip   Details
Works better the more the crowd is excited.
Synthesis   Details
Effectiveness varies depending on when it is used.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Weather Ball   Details
An appealing move that can be used repeatedly without boring the audience.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Knock Off
Badly startles all of the Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 50 75 35 70 30 40
Max Stats
Hindering Nature
Lv. 50 110 - 157 72 - 114 36 - 78 67 - 109 31 - 73 40 - 82
Lv. 100 210 - 304 139 - 224 67 - 152 130 - 215 58 - 143 76 - 161
Max Stats
Neutral Nature
Lv. 50 110 - 157 80 - 127 40 - 87 75 - 122 35 - 82 45 - 92
Lv. 100 210 - 304 155 - 249 75 - 169 145 - 239 65 - 159 85 - 179
Max Stats
Beneficial Nature
Lv. 50 110 - 157 88 - 139 44 - 95 82 - 134 38 - 90 49 - 101
Lv. 100 210 - 304 170 - 273 82 - 185 159 - 262 71 - 174 93 - 196

<--- #068
Machamp
#070
Weepinbell
--->

 
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