| X & Y Level Up | 
|
				| — | Zap Cannon |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
				| — | Tri Attack |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| — | Tackle |  |     |  | 
				| Quite an appealing move. | 
				| — | Supersonic |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| — | Thunder Shock |  |     |  | 
				| Quite an appealing move. | 
				| — | Sonic Boom |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 4 | Supersonic |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 7 | Thunder Shock |  |     |  | 
				| Quite an appealing move. | 
				| 11 | Electric Terrain |  |    |  | 
				| Excites the audience a lot if used first. | 
				| 15 | Thunder Wave |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
				| 18 | Magnet Bomb |  |   |  | 
				| Works great if the user goes first this turn. | 
				| 21 | Spark |  |     |  | 
				| Quite an appealing move. | 
				| 25 | Mirror Shot |  |   |    | 
				| Startles the last Pokémon to act before the user. | 
				| 29 | Metal Sound |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
				| 34 | Electro Ball |  |    |  | 
				| Excites the audience a lot if used first. | 
				| 39 | Flash Cannon |  |     |  | 
				| Quite an appealing move. | 
				| 45 | Screech |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 51 | Discharge |  |   |   | 
				| Badly startles the last Pokémon to act before the user. | 
				| 56 | Lock-On |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
				| 62 | Magnet Rise |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 67 | Gyro Ball |  |  |  | 
				| Works better the later it is used in a turn. | 
				| 73 | Zap Cannon |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| ΩRαS Level Up | 
|
				| — | Zap Cannon |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
				| — | Electric Terrain |  |    |  | 
				| Excites the audience a lot if used first. | 
				| — | Tackle |  |     |  | 
				| Quite an appealing move. | 
				| — | Supersonic |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| — | Thunder Shock |  |     |  | 
				| Quite an appealing move. | 
				| — | Sonic Boom |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 5 | Supersonic |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 7 | Thunder Shock |  |     |  | 
				| Quite an appealing move. | 
				| 11 | Sonic Boom |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 13 | Thunder Wave |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
				| 17 | Magnet Bomb |  |   |  | 
				| Works great if the user goes first this turn. | 
				| 19 | Spark |  |     |  | 
				| Quite an appealing move. | 
				| 23 | Mirror Shot |  |   |    | 
				| Startles the last Pokémon to act before the user. | 
				| 25 | Metal Sound |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
				| 29 | Electro Ball |  |    |  | 
				| Excites the audience a lot if used first. | 
				| 30 | Tri Attack |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 33 | Flash Cannon |  |     |  | 
				| Quite an appealing move. | 
				| 39 | Screech |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 43 | Discharge |  |   |   | 
				| Badly startles the last Pokémon to act before the user. | 
				| 49 | Lock-On |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
				| 53 | Magnet Rise |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 59 | Gyro Ball |  |  |  | 
				| Works better the later it is used in a turn. | 
				| 63 | Zap Cannon |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM16 | Light Screen |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM24 | Thunderbolt |  |     |  | 
				| Quite an appealing move. | 
| TM25 | Thunder |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM33 | Reflect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM57 | Charge Beam |  |  |  | 
				| Works well if the user is pumped up. | 
| TM64 | Explosion |  |        |  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM72 | Volt Switch |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM73 | Thunder Wave |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
| TM74 | Gyro Ball |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM77 | Psych Up |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM91 | Flash Cannon |  |     |  | 
				| Quite an appealing move. | 
| TM93 | Wild Charge |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| Transfer Only Moves (Details) | 
|
| Endure |  |    |  | Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Natural Gift |  |  |  | Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Swift |  |   |  | Move Tutor - PtHGSS | 
				| Works great if the user goes first this turn. | 
| Rollout |  |    |  | Move Tutor - PtHGSS | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Double-edge |  |       |  | Move Tutor - FRLG | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Mimic |  |  |  | Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Rollout |  |    |  | Move Tutor - Emerald | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Endure |  |    |  | Move Tutor - Emerald | 
				| Causes the user to move later on the next turn. | 
| Swift |  |   |  | Move Tutor - Emerald | 
				| Works great if the user goes first this turn. |