| X & Y Level Up | 
|
				| — | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| — | Magnetic Flux |  |  | -- | -- | 20 | -- | 
				| The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | 
				| — | Mirror Coat |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
				| — | Barrier |  |  | -- | -- | 20 | -- | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| — | Sonic Boom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| 4 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 7 | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 11 | Electric Terrain |  |  | -- | -- | 10 | -- | 
				| The user electrifies the ground under everyone's feet for five turns.  Pokémon on the ground no longer fall asleep. | 
				| 15 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 18 | Magnet Bomb |  |  | 60 | -- | 20 | -- | 
				| The user launches steel bombs that stick to the target. This attack will not miss. | 
				| 21 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 
				| 25 | Mirror Shot |  |  | 65 | 85 | 10 | 30 | 
				| The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 
				| 29 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 34 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 39 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
				| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
				| 45 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 51 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 56 | Lock-On |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| 62 | Magnet Rise |  |  | -- | -- | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| 67 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 73 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
| ΩRαS Level Up | 
|
				| — | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| — | Magnetic Flux |  |  | -- | -- | 20 | -- | 
				| The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | 
				| — | Mirror Coat |  |  | ?? | 100 | 20 | -- | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
				| — | Barrier |  |  | -- | -- | 20 | -- | 
				| The user throws up a sturdy wall that sharply raises its Defense stat. | 
				| — | Electric Terrain |  |  | -- | -- | 10 | -- | 
				| The user electrifies the ground under everyone's feet for five turns.  Pokémon on the ground no longer fall asleep. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| — | Sonic Boom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| 5 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 7 | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 11 | Sonic Boom |  |  | ?? | 90 | 20 | -- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| 13 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 17 | Magnet Bomb |  |  | 60 | -- | 20 | -- | 
				| The user launches steel bombs that stick to the target. This attack will not miss. | 
				| 19 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 
				| 23 | Mirror Shot |  |  | 65 | 85 | 10 | 30 | 
				| The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 
				| 25 | Metal Sound |  |  | -- | 85 | 40 | -- | 
				| A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | 
				| 29 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 33 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
				| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
				| 39 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 43 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 49 | Lock-On |  |  | -- | -- | 5 | -- | 
				| The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
				| 53 | Magnet Rise |  |  | -- | -- | 10 | -- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| 59 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
				| 63 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM72 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM91 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
					| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
| TM93 | Wild Charge |  |  | 90 | 100 | 15 | -- | 
					| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |