| Generation VI Level Up |
|
| — |
Hypnosis |
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| Startles all of the Pokémon to act before the user. |
| — |
Lick |
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   |
| Startles the last Pokémon to act before the user. |
| — |
Spite |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| 5 |
Spite |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| 8 |
Mean Look |
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| Makes the remaining Pokémon nervous. |
| 12 |
Curse |
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   |
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| Causes the user to move later on the next turn. |
| 15 |
Night Shade |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| 19 |
Confuse Ray |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| 22 |
Sucker Punch |
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   |
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| Excites the audience a lot if used first. |
| 25 |
Shadow Punch |
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  |
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| Works great if the user goes first this turn. |
| 28 |
Payback |
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  |
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| Works great if the user goes last this turn. |
| 33 |
Shadow Ball |
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    |
|
| Quite an appealing move. |
| 39 |
Dream Eater |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| 44 |
Dark Pulse |
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    |
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| Quite an appealing move. |
| 50 |
Destiny Bond |
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       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 55 |
Hex |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 61 |
Nightmare |
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   |
| Startles all of the Pokémon to act before the user. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM09 |
Venoshock |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
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    |
|
| Quite an appealing move. |
| TM27 |
Return |
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    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
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    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
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    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
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 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM36 |
Sludge Bomb |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM41 |
Torment |
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  |
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| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
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|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM53 |
Energy Ball |
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    |
|
| Quite an appealing move. |
| TM56 |
Fling |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM61 |
Will-O-Wisp |
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   |
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| Makes audience expect little of other contestants. |
| TM63 |
Embargo |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM64 |
Explosion |
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       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM65 |
Shadow Claw |
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    |
|
| Quite an appealing move. |
| TM66 |
Payback |
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  |
|
| Works great if the user goes last this turn. |
| TM77 |
Psych Up |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM83 |
Infestation |
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   |
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| Temporarily stops the crowd from growing excited. |
| TM84 |
Poison Jab |
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    |
|
| Quite an appealing move. |
| TM85 |
Dream Eater |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
| TM92 |
Trick Room |
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   |
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| Scrambles the order in which Pokémon will move on the next turn. |
| TM94 (ΩRαS) |
Secret Power |
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 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
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    |
|
| Quite an appealing move. |
| TM99 |
Dazzling Gleam |
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    |
|
| Quite an appealing move. |
| TM100 |
Confide |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Transfer Only Moves (Details) |
|
| Telekinesis |
 |
  |
|
Gen V TM19 |
| Makes the remaining Pokémon nervous. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
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    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
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 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Ominous Wind |
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|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Mimic |
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| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Endure |
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   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Self-destruct |
 |
       |
|
Move Tutor - XD |
| A move of huge appeal, but using it prevents the user from taking further contest moves. |