| Black/White/Black 2/White 2 Level Up |
|
| — |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| — |
Lick |
 |
 |
20 |
100 |
30 |
30 |
| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. |
| — |
Spite |
 |
 |
-- |
100 |
10 |
-- |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| 5 |
Spite |
 |
 |
-- |
100 |
10 |
-- |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| 8 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 12 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
| A move that works differently for the Ghost type than for all other types. |
| 15 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 19 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 22 |
Sucker Punch |
 |
 |
80 |
100 |
5 |
-- |
| This move enables the user to attack first. It fails if the target is not readying an attack, however. |
| 25 |
Shadow Punch |
 |
 |
60 |
-- |
20 |
-- |
| The user throws a punch from the shadows. The punch lands without fail. |
| 28 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| 33 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| 39 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| 44 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
-- |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| 50 |
Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
| 55 |
Hex |
 |
 |
50 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status problems. |
| 61 |
Nightmare |
 |
 |
-- |
100 |
15 |
-- |
| A sleeping target sees a nightmare that inflicts some damage every turn. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 |
Telekinesis |
 |
 |
-- |
-- |
15 |
-- |
| The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. It may also poison the target. |
| TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
40 |
100 |
10 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 |
Energy Ball |
 |
 |
80 |
100 |
10 |
-- |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM61 |
Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM63 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM64 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
| The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Egg Moves (Details) |
| Psywave |
 |
 |
?? |
80 |
15 |
-- |
Details |
| The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Perish Song |
 |
 |
-- |
-- |
5 |
-- |
Details |
| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Haze |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Astonish |
 |
 |
30 |
100 |
15 |
-- |
Details |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| Grudge |
 |
 |
-- |
-- |
5 |
-- |
Details |
| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
| Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The target is punched with a fiery fist. It may also leave the target with a burn. |
| Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The target is punched with an icy fist. It may also leave the target frozen. |
| Thunderpunch |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The target is punched with an electrified fist. It may also leave the target with paralysis. |
| Disable |
 |
 |
-- |
100 |
20 |
-- |
Details |
| For four turns, this move prevents the target from using the move it last used. |
| Scary Face |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user frightens the target with a scary face to harshly reduce its Speed stat. |
| Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
Details |
| The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
| Smog |
 |
 |
20 |
70 |
20 |
40 |
Details |
| The target is attacked with a discharge of filthy gases. It may also poison the target. |
| Gen III & IV Only Moves (Details) |
|
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
| Selfdestruct |
 |
 |
200 |
100 |
5 |
-- |
Move Tutor - XD |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |