| Generation VII Level Up | 
|
				| Evolve | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | 
				| — | Poison Gas |  |  | -- | 90 | 40 | -- | 
				| A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Smog |  |  | 30 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. This may also poison the target. | 
				| — | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | 
				| 4 | Smog |  |  | 30 | 70 | 20 | 40 | 
				| The target is attacked with a discharge of filthy gases. This may also poison the target. | 
				| 7 | Smokescreen |  |  | -- | 100 | 20 | -- | 
				| The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | 
				| 12 | Assurance |  |  | 60 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 15 | Clear Smog |  |  | 50 | -- | 15 | -- | 
				| The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | 
				| 18 | Sludge |  |  | 65 | 100 | 20 | 30 | 
				| Unsanitary sludge is hurled at the target. This may also poison the target. | 
				| 23 | Self-Destruct |  |  | 200 | 100 | 5 | -- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| 26 | Haze |  |  | -- | -- | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 29 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
				| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
				| 34 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
				| Unsanitary sludge is hurled at the target. This may also poison the target. | 
				| 40 | Explosion |  |  | 250 | 100 | 5 | -- | 
				| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
				| 46 | Destiny Bond |  |  | -- | -- | 5 | -- | 
				| After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | 
				| 51 | Belch |  |  | 120 | 90 | 10 | -- | 
				| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | 
				| 57 | Memento |  |  | -- | 100 | 10 | -- | 
				| The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TM83 | Infestation |  |  | 20 | 100 | 20 | 100 | 
					| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM97 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
|  | 
 
| Screech |  |  | -- | 85 | 40 | -- | Details | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
| Psywave |  |  | ?? | 100 | 15 | -- | Details | 
				| The target is attacked with an odd psychic wave. The attack varies in intensity. | 
| Psybeam |  |  | 65 | 100 | 20 | 10 | Details | 
				| The target is attacked with a peculiar ray. This may also leave the target confused. | 
| Destiny Bond |  |  | -- | -- | 5 | -- | Details | 
				| After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | 
| Pain Split |  |  | -- | -- | 20 | -- | Details | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
| Grudge |  |  | -- | -- | 5 | -- | Details | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
| Spite |  |  | -- | 100 | 10 | -- | Details | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| Curse |  |  | -- | -- | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Stockpile |  |  | -- | -- | 20 | -- | Details | 
				| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | 
| Swallow |  |  | -- | -- | 10 | -- | Details | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
| Spit Up |  |  | ?? | 100 | 10 | -- | Details | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | 
| Toxic Spikes |  |  | -- | -- | 20 | -- | Details | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
| Venom Drench USUM Only
 |  |  | -- | 100 | 20 | 100 | Details | 
				| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | 
| Usable Z Moves | 
|
					| Breakneck Blitz |  |   | 200(Phy)/200(Spe) | -- | 1 | -- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour |  |  | 190 | -- | 1 | -- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Savage Spin-Out |  |  | 100 | -- | 1 | -- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Never-Ending Nightmare |  |  | 160 | -- | 1 | -- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					| Corkscrew Crash |  |  | 160 | -- | 1 | -- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Inferno Overdrive |  |  | 185 | -- | 1 | -- | 
					| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | 
					| Gigavolt Havoc |  |  | 185 | -- | 1 | -- | 
					| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
					| Shattered Psyche |  |  | 120 | -- | 1 | -- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse |  |   | 120(Phy)/160(Spe) | -- | 1 | -- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
| Transfer Only Moves (Details) | 
|
| Incinerate |  |  | 60 | 100 | 15 | -- | Gen VI TM59 | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Flash |  |  | -- | 100 | 20 | -- | Gen VI TM70 | 
				| The user flashes a bright light that cuts the target's accuracy. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Self-destruct |  |  | 200 | 100 | 5 | -- | Move Tutor - XD | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| Zap Cannon |  |  | 120 | 50 | 5 | 100 | Gen II TM07 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
| Rage |  |  | 20 | 100 | 20 | -- | Gen I TM20 | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
| Bide |  |  | ?? | -- | 10 | -- | Gen I TM34 | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. |