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    		|  | #116 Horsea |  |  
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			| Picture | Name | Other Names | No. | Gender Ratio | Type |  
			|  | Horsea | 
			 | Japan: | Tattsu タッツー
 |   | French: | Hypotrempe |   | German: | Seeper |   | Korean: | 쏘드라 |  |  | National: | #116 |  | Central Kalos: | #--- |  | Coastal Kalos: | #039 |  | Mountain Kalos: | #--- | 
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			| Classification | Height | Weight | Capture Rate | Base Egg Steps |  
			| Dragon Pokémon | 1'04" 0.4m
 | 17.6lbs 8kg
 | 225 | 5,120 |  		
			| Abilities: Swift Swim - Sniper - Damp (Hidden Ability) |  
			| Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain. Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
 Hidden Ability (Available):
 Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
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			| Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? |  
		| 1,000,000 Points Medium Fast
 | 70 | 1 Sp. Attack Point(s) 
 | Not Eligible/Known |  
	
		| Locations - In-Depth Details |  
		| X | Ambrette Town, Cyllage City - Fish | Details |  
		| Y | Ambrette Town, Cyllage City - Fish | Details |  
		| Omega Ruby | Route 130, Route 131, Route 132, Route 133, Route 134 | Details |  
		| Alpha Sapphire | Route 130, Route 131, Route 132, Route 133, Route 134 | Details |  
		| Trainer Locations |  | Details |  | X & Y Level Up |  |
 
				| — | Water Gun |  |     |  |  | Quite an appealing move. |  
				| 4 | Smokescreen |  |   |    |  | Prevents the user from being startled one time this turn. |  
				| 8 | Leer |  |   |  |  | Badly startles Pokémon that the audience has high expectations of. |  
				| 11 | Bubble |  |     |  |  | Quite an appealing move. |  
				| 14 | Focus Energy |  |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. |  
				| 18 | Bubble Beam |  |   |    |  | Badly startles the last Pokémon to act before the user. |  
				| 23 | Agility |  |    |  |  | Causes the user to move earlier on the next turn. |  
				| 26 | Twister |  |     |  |  | Quite an appealing move. |  
				| 30 | Brine |  |    |  |  | Affected by how well the previous Pokémon's move went. |  
				| 35 | Hydro Pump |  |  |  |  | Works better the more the crowd is excited. |  
				| 38 | Dragon Dance |  |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. |  
				| 42 | Dragon Pulse |  |     |  |  | Quite an appealing move. | 
 | ΩRαS Level Up |  |
 
				| — | Bubble |  |     |  |  | Quite an appealing move. |  
				| 5 | Smokescreen |  |   |    |  | Prevents the user from being startled one time this turn. |  
				| 9 | Leer |  |   |  |  | Badly startles Pokémon that the audience has high expectations of. |  
				| 13 | Water Gun |  |     |  |  | Quite an appealing move. |  
				| 17 | Twister |  |     |  |  | Quite an appealing move. |  
				| 21 | Bubble Beam |  |   |    |  | Badly startles the last Pokémon to act before the user. |  
				| 26 | Focus Energy |  |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. |  
				| 31 | Brine |  |    |  |  | Affected by how well the previous Pokémon's move went. |  
				| 36 | Agility |  |    |  |  | Causes the user to move earlier on the next turn. |  
				| 41 | Dragon Pulse |  |     |  |  | Quite an appealing move. |  
				| 46 | Dragon Dance |  |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. |  
				| 52 | Hydro Pump |  |  |  |  | Works better the more the crowd is excited. | 
 | TM & HM Attacks |  |
 | TM06 | Toxic |  |    |  |  | Brings down the energy of any Pokémon that have already used a move this turn. |  | TM07 | Hail |  |   |  |  | Badly startles all Pokémon that successfully showed their appeal. |  | TM10 | Hidden Power |  |    |  |  | An appealing move that can be used repeatedly without boring the audience. |  | TM13 | Ice Beam |  |  |     |  | Badly startles the last Pokémon to act before the user. |  | TM14 | Blizzard |  |  |    |  | Badly startles the last Pokémon to act before the user. |  | TM17 | Protect |  |   |  |  | Prevents the user from being startled one time this turn. |  | TM18 | Rain Dance |  |  |  |  | Works better the more the crowd is excited. |  | TM21 | Frustration |  |   |    |  | Badly startles the last Pokémon to act before the user. |  | TM27 | Return |  |     |  |  | Quite an appealing move. |  | TM32 | Double Team |  |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. |  | TM42 | Facade |  |   |  |  | Works great if the user goes last this turn. |  | TM44 | Rest |  |  |  |  | Prevents the user from being startled until the turn ends. |  | TM45 | Attract |  |   |  |  | Makes the remaining Pokémon nervous. |  | TM48 | Round |  |   |  |  | Works well if it is the same type as the move used by the last Pokémon. |  | TM55 | Scald |  |   |  |  | Makes the remaining Pokémon nervous. |  | TM87 | Swagger |  |    |  |  | Brings down the energy of any Pokémon that have already used a move this turn. |  | TM88 | Sleep Talk |  |  |  |  | Effectiveness varies depending on when it is used. |  | TM90 | Substitute |  |   |  |  | Prevents the user from being startled one time this turn. |  | TM91 | Flash Cannon |  |     |  |  | Quite an appealing move. |  | TM94 (ΩRαS) | Secret Power |  |  |  |  | Works well if the user is pumped up. |  | TM100 | Confide |  |    |  |  | Brings down the energy of any Pokémon that have already used a move this turn. |  | HM03 | Surf |  |   |   |  | Startles all of the Pokémon to act before the user. |  | HM05 | Waterfall |  |     |  |  | Quite an appealing move. |  | HM07 (ΩRαS) | Dive |  |   |  |  | Prevents the user from being startled one time this turn. | 
 | Omega Ruby/Alpha Sapphire Move Tutor Attacks |  |
 | Bounce |  |  |  |  | Prevents the user from being startled until the turn ends. |  | Dragon Pulse |  |     |  |  | Quite an appealing move. |  | Icy Wind |  |     |  |  | Makes the audience quickly grow bored when an appeal move has little effect. |  | Outrage |  |       |  |  | A very appealing move, but after using this move, the user is more easily startled. |  | Signal Beam |  |    |  |  | Makes audience expect little of other contestants. |  | Snore |  |     |  |  | Makes the audience quickly grow bored when an appeal move has little effect. |  | Water Pulse |  |    |  |  | Makes audience expect little of other contestants. | 
 | Transfer Only Moves (Details) |  |
 | Dive |  |   |  | Gen V HM06 |  | Prevents the user from being startled one time this turn. |  | Endure |  |    |  | Gen IV 203 |  | Causes the user to move later on the next turn. |  | Captivate |  |     |  | Gen IV 445 |  | Makes the audience quickly grow bored when an appeal move has little effect. |  | Natural Gift |  |  |  | Gen IV 363 |  | Works better the more the crowd is excited. |  | Whirlpool |  |    |  | Gen IV 250 |  | Temporarily stops the crowd from growing excited. |  | Dive |  |   |  | Move Tutor - PtHGSS |  | Prevents the user from being startled one time this turn. |  | Swift |  |   |  | Move Tutor - PtHGSS |  | Works great if the user goes first this turn. |  | Headbutt |  |     |  | Move Tutor - HGSS |  | Quite an appealing move. |  | Double-edge |  |       |  | Move Tutor - FRLG |  | A very appealing move, but after using this move, the user is more easily startled. |  | Mimic |  |  |  | Move Tutor - FRLG |  | Shows off the Pokémon’s appeal about as well as the move used just before it. |  | Endure |  |    |  | Move Tutor - Emerald |  | Causes the user to move later on the next turn. |  | Swift |  |   |  | Move Tutor - Emerald |  | Works great if the user goes first this turn. | 
 
| Stats |  
|  | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed |  | Base Stats - Total: 295 | 30 | 40 | 70 | 70 | 25 | 60 |  | Max Stats Hindering Nature
 | Lv. 50 | 90 - 137 | 40 - 82 | 67 - 109 | 67 - 109 | 27 - 69 | 58 - 100 |  | Lv. 100 | 170 - 264 | 76 - 161 | 130 - 215 | 130 - 215 | 49 - 134 | 112 - 197 |  | Max Stats Neutral Nature
 | Lv. 50 | 90 - 137 | 45 - 92 | 75 - 122 | 75 - 122 | 30 - 77 | 65 - 112 |  | Lv. 100 | 170 - 264 | 85 - 179 | 145 - 239 | 145 - 239 | 55 - 149 | 125 - 219 |  | Max Stats Beneficial Nature
 | Lv. 50 | 90 - 137 | 49 - 101 | 82 - 134 | 82 - 134 | 33 - 84 | 71 - 123 |  | Lv. 100 | 170 - 264 | 93 - 196 | 159 - 262 | 159 - 262 | 60 - 163 | 137 - 240 | 
 
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