|  | 
  
    | 
  		
    		|  | #117 Seadra |  |  
	| This database deals with Contests ONLY, for the battle version, Click here |  
		
			| Picture | Name | Other Names | No. | Gender Ratio | Type |  
			|  | Seadra | 
			 | Japan: | Seadra シードラ
 |   | French: | Hypocéan |   | German: | Seemon |   | Korean: | 시드라 |  |  | National: | #117 |  | Central Kalos: | #--- |  | Coastal Kalos: | #040 |  | Mountain Kalos: | #--- | 
 |  |  |  
			| Classification | Height | Weight | Capture Rate | Base Egg Steps |  
			| Dragon Pokémon | 3'11" 1.2m
 | 55.1lbs 25kg
 | 75 | 5,120 |  		
			| Abilities: Poison Point - Sniper - Damp (Hidden Ability) |  
			| Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon. Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
 Hidden Ability (Available):
 Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
 |  
			| Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? |  
		| 1,000,000 Points Medium Fast
 | 70 | 1 Defense Point(s) 1 Sp. Attack Point(s)
 
 | Not Eligible/Known |  
	
		| Locations - In-Depth Details |  
		| X | Ambrette Town, Cyllage City - Fish | Details |  
		| Y | Ambrette Town, Cyllage City - Fish | Details |  
		| Omega Ruby | Route 130, Route 131, Route 132, Route 133, Route 134 | Details |  
		| Alpha Sapphire | Route 130, Route 131, Route 132, Route 133, Route 134 | Details |  
		| Trainer Locations |  | Details |  | X & Y Level Up |  |
 
				| — | Water Gun |  |     |  |  | Quite an appealing move. |  
				| — | Smokescreen |  |   |    |  | Prevents the user from being startled one time this turn. |  
				| — | Leer |  |   |  |  | Badly startles Pokémon that the audience has high expectations of. |  
				| — | Bubble |  |     |  |  | Quite an appealing move. |  
				| 4 | Smokescreen |  |   |    |  | Prevents the user from being startled one time this turn. |  
				| 8 | Leer |  |   |  |  | Badly startles Pokémon that the audience has high expectations of. |  
				| 11 | Bubble |  |     |  |  | Quite an appealing move. |  
				| 14 | Focus Energy |  |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. |  
				| 18 | Bubble Beam |  |   |    |  | Badly startles the last Pokémon to act before the user. |  
				| 23 | Agility |  |    |  |  | Causes the user to move earlier on the next turn. |  
				| 26 | Twister |  |     |  |  | Quite an appealing move. |  
				| 30 | Brine |  |    |  |  | Affected by how well the previous Pokémon's move went. |  
				| 40 | Hydro Pump |  |  |  |  | Works better the more the crowd is excited. |  
				| 48 | Dragon Dance |  |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. |  
				| 57 | Dragon Pulse |  |     |  |  | Quite an appealing move. | 
 | ΩRαS Level Up |  |
 
				| — | Hydro Pump |  |  |  |  | Works better the more the crowd is excited. |  
				| — | Bubble |  |     |  |  | Quite an appealing move. |  
				| — | Smokescreen |  |   |    |  | Prevents the user from being startled one time this turn. |  
				| — | Leer |  |   |  |  | Badly startles Pokémon that the audience has high expectations of. |  
				| — | Water Gun |  |     |  |  | Quite an appealing move. |  
				| 5 | Smokescreen |  |   |    |  | Prevents the user from being startled one time this turn. |  
				| 9 | Leer |  |   |  |  | Badly startles Pokémon that the audience has high expectations of. |  
				| 13 | Water Gun |  |     |  |  | Quite an appealing move. |  
				| 17 | Twister |  |     |  |  | Quite an appealing move. |  
				| 21 | Bubble Beam |  |   |    |  | Badly startles the last Pokémon to act before the user. |  
				| 26 | Focus Energy |  |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. |  
				| 31 | Brine |  |    |  |  | Affected by how well the previous Pokémon's move went. |  
				| 38 | Agility |  |    |  |  | Causes the user to move earlier on the next turn. |  
				| 45 | Dragon Pulse |  |     |  |  | Quite an appealing move. |  
				| 52 | Dragon Dance |  |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. |  
				| 60 | Hydro Pump |  |  |  |  | Works better the more the crowd is excited. | 
 | TM & HM Attacks |  |
 | TM06 | Toxic |  |    |  |  | Brings down the energy of any Pokémon that have already used a move this turn. |  | TM07 | Hail |  |   |  |  | Badly startles all Pokémon that successfully showed their appeal. |  | TM10 | Hidden Power |  |    |  |  | An appealing move that can be used repeatedly without boring the audience. |  | TM13 | Ice Beam |  |  |     |  | Badly startles the last Pokémon to act before the user. |  | TM14 | Blizzard |  |  |    |  | Badly startles the last Pokémon to act before the user. |  | TM15 | Hyper Beam |  |     |     |  | Startles all other Pokémon. User cannot act in the next turn. |  | TM17 | Protect |  |   |  |  | Prevents the user from being startled one time this turn. |  | TM18 | Rain Dance |  |  |  |  | Works better the more the crowd is excited. |  | TM21 | Frustration |  |   |    |  | Badly startles the last Pokémon to act before the user. |  | TM27 | Return |  |     |  |  | Quite an appealing move. |  | TM32 | Double Team |  |  |  |  | Gets the Pokémon pumped up. Helps prevent nervousness, too. |  | TM42 | Facade |  |   |  |  | Works great if the user goes last this turn. |  | TM44 | Rest |  |  |  |  | Prevents the user from being startled until the turn ends. |  | TM45 | Attract |  |   |  |  | Makes the remaining Pokémon nervous. |  | TM48 | Round |  |   |  |  | Works well if it is the same type as the move used by the last Pokémon. |  | TM55 | Scald |  |   |  |  | Makes the remaining Pokémon nervous. |  | TM68 | Giga Impact |  |     |     |  | Startles all other Pokémon. User cannot act in the next turn. |  | TM87 | Swagger |  |    |  |  | Brings down the energy of any Pokémon that have already used a move this turn. |  | TM88 | Sleep Talk |  |  |  |  | Effectiveness varies depending on when it is used. |  | TM90 | Substitute |  |   |  |  | Prevents the user from being startled one time this turn. |  | TM91 | Flash Cannon |  |     |  |  | Quite an appealing move. |  | TM94 (ΩRαS) | Secret Power |  |  |  |  | Works well if the user is pumped up. |  | TM100 | Confide |  |    |  |  | Brings down the energy of any Pokémon that have already used a move this turn. |  | HM03 | Surf |  |   |   |  | Startles all of the Pokémon to act before the user. |  | HM05 | Waterfall |  |     |  |  | Quite an appealing move. |  | HM07 (ΩRαS) | Dive |  |   |  |  | Prevents the user from being startled one time this turn. | 
 | Omega Ruby/Alpha Sapphire Move Tutor Attacks |  |
 | Bounce |  |  |  |  | Prevents the user from being startled until the turn ends. |  | Dragon Pulse |  |     |  |  | Quite an appealing move. |  | Icy Wind |  |     |  |  | Makes the audience quickly grow bored when an appeal move has little effect. |  | Outrage |  |       |  |  | A very appealing move, but after using this move, the user is more easily startled. |  | Signal Beam |  |    |  |  | Makes audience expect little of other contestants. |  | Snore |  |     |  |  | Makes the audience quickly grow bored when an appeal move has little effect. |  | Water Pulse |  |    |  |  | Makes audience expect little of other contestants. | 
 | Transfer Only Moves (Details) |  |
 | Dive |  |   |  | Gen V HM06 |  | Prevents the user from being startled one time this turn. |  | Endure |  |    |  | Gen IV 203 |  | Causes the user to move later on the next turn. |  | Captivate |  |     |  | Gen IV 445 |  | Makes the audience quickly grow bored when an appeal move has little effect. |  | Natural Gift |  |  |  | Gen IV 363 |  | Works better the more the crowd is excited. |  | Whirlpool |  |    |  | Gen IV 250 |  | Temporarily stops the crowd from growing excited. |  | Dive |  |   |  | Move Tutor - PtHGSS |  | Prevents the user from being startled one time this turn. |  | Swift |  |   |  | Move Tutor - PtHGSS |  | Works great if the user goes first this turn. |  | Headbutt |  |     |  | Move Tutor - HGSS |  | Quite an appealing move. |  | Double-edge |  |       |  | Move Tutor - FRLG |  | A very appealing move, but after using this move, the user is more easily startled. |  | Mimic |  |  |  | Move Tutor - FRLG |  | Shows off the Pokémon’s appeal about as well as the move used just before it. |  | Endure |  |    |  | Move Tutor - Emerald |  | Causes the user to move later on the next turn. |  | Swift |  |   |  | Move Tutor - Emerald |  | Works great if the user goes first this turn. | 
 
| Stats |  
|  | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed |  | Base Stats - Total: 440 | 55 | 65 | 95 | 95 | 45 | 85 |  | Max Stats Hindering Nature
 | Lv. 50 | 115 - 162 | 63 - 105 | 90 - 132 | 90 - 132 | 45 - 87 | 81 - 123 |  | Lv. 100 | 220 - 314 | 121 - 206 | 175 - 260 | 175 - 260 | 85 - 170 | 157 - 242 |  | Max Stats Neutral Nature
 | Lv. 50 | 115 - 162 | 70 - 117 | 100 - 147 | 100 - 147 | 50 - 97 | 90 - 137 |  | Lv. 100 | 220 - 314 | 135 - 229 | 195 - 289 | 195 - 289 | 95 - 189 | 175 - 269 |  | Max Stats Beneficial Nature
 | Lv. 50 | 115 - 162 | 77 - 128 | 110 - 161 | 110 - 161 | 55 - 106 | 99 - 150 |  | Lv. 100 | 220 - 314 | 148 - 251 | 214 - 317 | 214 - 317 | 104 - 207 | 192 - 295 | 
 
 |  |