TM & HM Attacks |
|
TM03 |
Psyshock |
 |
 |
    |
Badly startles the last Pokémon to act before the user. |
TM06 |
Toxic |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
 |
  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
 |
 |
    |
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
 |
 |
   |
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
 |
    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
 |
  |
|
Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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  |
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
 |
 |
|
Works better the more the crowd is excited. |
TM21 |
Frustration |
 |
  |
   |
Badly startles the last Pokémon to act before the user. |
TM24 |
Thunderbolt |
 |
    |
|
Quite an appealing move. |
TM25 |
Thunder |
 |
 |
|
Works better the more the crowd is excited. |
TM27 |
Return |
 |
    |
|
Quite an appealing move. |
TM29 |
Psychic |
 |
    |
|
Quite an appealing move. |
TM32 |
Double Team |
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
 |
  |
|
Prevents the user from being startled one time this turn. |
TM42 |
Facade |
 |
  |
|
Works great if the user goes last this turn. |
TM44 |
Rest |
 |
 |
|
Prevents the user from being startled until the turn ends. |
TM48 |
Round |
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
 |
  |
|
Makes the remaining Pokémon nervous. |
TM68 |
Giga Impact |
 |
    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
 |
   |
|
Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
 |
 |
   |
Startles all of the Pokémon to act before the user. |
TM74 |
Gyro Ball |
 |
 |
|
Works better the later it is used in a turn. |
TM77 |
Psych Up |
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM85 |
Dream Eater |
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM86 |
Grass Knot |
 |
 |
|
Works better the later it is used in a turn. |
TM87 |
Swagger |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
 |
 |
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
 |
  |
|
Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
 |
    |
|
Quite an appealing move. |
TM92 |
Trick Room |
 |
   |
|
Scrambles the order in which Pokémon will move on the next turn. |
TM94 (ΩRαS) |
Secret Power |
 |
 |
|
Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
 |
    |
|
Quite an appealing move. |
TM100 |
Confide |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
 |
  |
  |
Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
 |
    |
|
Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
 |
  |
|
Prevents the user from being startled one time this turn. |
Pre-Evolution Only Moves |
Tackle |
 |
    |
|
 | Lv. 1 | |
Quite an appealing move. |
Harden |
 |
  |
|
 | Lv. 1 | |
Prevents the user from being startled one time this turn. |
Psywave |
 |
 |
|
 | Lv. 13 | |
Effectiveness varies depending on when it is used. |
Bubble Beam |
 |
  |
   |
 | Lv. 18 | |
Badly startles the last Pokémon to act before the user. |
Camouflage |
 |
 |
|
 | Lv. 22 | |
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
Gyro Ball |
 |
 |
|
 | Lv. 24 | |
Works better the later it is used in a turn. |
Brine |
 |
   |
|
 | Lv. 28 | |
Affected by how well the previous Pokémon's move went. |
Minimize |
 |
 |
|
 | Lv. 31 | |
Prevents the user from being startled until the turn ends. |
Reflect Type |
 |
  |
|
 | Lv. 35 | |
Works well if it is the same type as the move used by the last Pokémon. |
Power Gem |
 |
    |
|
 | Lv. 37 | |
Quite an appealing move. |
Psychic |
 |
    |
|
 | Lv. 42 | |
Quite an appealing move. |
Light Screen |
 |
  |
|
 | Lv. 46 | |
Prevents the user from being startled one time this turn. |
Cosmic Power |
 |
 |
|
 | Lv. 49 | |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Transfer Only Moves (Details) |
|
Telekinesis |
 |
  |
|
Gen V TM19 |
Makes the remaining Pokémon nervous. |
Dive |
 |
  |
|
Gen V HM06 |
Prevents the user from being startled one time this turn. |
Brine |
 |
   |
|
Gen IV 362 |
Affected by how well the previous Pokémon's move went. |
Endure |
 |
   |
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Avalanche |
 |
   |
|
Gen IV 419 |
Affected by how well the previous Pokémon's move went. |
Natural Gift |
 |
 |
|
Gen IV 363 |
Works better the more the crowd is excited. |
Whirlpool |
 |
   |
|
Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Dive |
 |
  |
|
Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. |
Rollout |
 |
   |
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Twister |
 |
    |
|
Move Tutor - PtHGSS |
Quite an appealing move. |
Double-edge |
 |
      |
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
 |
 |
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
 |
   |
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Nightmare |
 |
 |
   |
Move Tutor - XD |
Startles all of the Pokémon to act before the user. |