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 #120 Staryu
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Staryu
Japan: Hitodeman
ヒトデマン
French: Stari
German: Sterndu
Korean: 별가사리
National: #120
Central Kalos: #---
Coastal Kalos: #034
Mountain Kalos: #---
Staryu is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Starshape Pokémon 2'07"
0.8m
76.1lbs
34.5kg
2255,120
Abilities: Illuminate - Natural Cure - Analytic (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability (Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 

Stardust
- 50%

Star Piece
- 5%
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Route 8 - FishDetails
Y Trade from X
Omega Ruby Lilycove City, Magma HideoutDetails
Alpha Sapphire Lilycove City, Aqua HideoutDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
6 Water Gun  
Quite an appealing move.
10 Rapid Spin  
Works better the more the crowd is excited.
12 Recover  
Works well if it is the same type as the move used by the last Pokémon.
15 Camouflage  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
18 Swift  
Works great if the user goes first this turn.
22 Bubble Beam
Badly startles the last Pokémon to act before the user.
25 Minimize  
Prevents the user from being startled until the turn ends.
30 Gyro Ball  
Works better the later it is used in a turn.
33 Light Screen  
Prevents the user from being startled one time this turn.
36 Brine  
Affected by how well the previous Pokémon's move went.
40 Reflect Type  
Works well if it is the same type as the move used by the last Pokémon.
43 Power Gem  
Quite an appealing move.
48 Cosmic Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
52 Hydro Pump  
Works better the more the crowd is excited.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
4 Water Gun  
Quite an appealing move.
7 Rapid Spin  
Works better the more the crowd is excited.
10 Recover  
Works well if it is the same type as the move used by the last Pokémon.
13 Psywave  
Effectiveness varies depending on when it is used.
16 Swift  
Works great if the user goes first this turn.
18 Bubble Beam
Badly startles the last Pokémon to act before the user.
22 Camouflage  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
24 Gyro Ball  
Works better the later it is used in a turn.
28 Brine  
Affected by how well the previous Pokémon's move went.
31 Minimize  
Prevents the user from being startled until the turn ends.
35 Reflect Type  
Works well if it is the same type as the move used by the last Pokémon.
37 Power Gem  
Quite an appealing move.
40 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
42 Psychic  
Quite an appealing move.
46 Light Screen  
Prevents the user from being startled one time this turn.
49 Cosmic Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
53 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Gravity  
Makes the remaining Pokémon nervous.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 340 30 45 55 70 55 85
Max Stats
Hindering Nature
Lv. 50 90 - 137 45 - 87 54 - 96 67 - 109 54 - 96 81 - 123
Lv. 100 170 - 264 85 - 170 103 - 188 130 - 215 103 - 188 157 - 242
Max Stats
Neutral Nature
Lv. 50 90 - 137 50 - 97 60 - 107 75 - 122 60 - 107 90 - 137
Lv. 100 170 - 264 95 - 189 115 - 209 145 - 239 115 - 209 175 - 269
Max Stats
Beneficial Nature
Lv. 50 90 - 137 55 - 106 66 - 117 82 - 134 66 - 117 99 - 150
Lv. 100 170 - 264 104 - 207 126 - 229 159 - 262 126 - 229 192 - 295

<--- #119
Seaking
#121
Starmie
--->

 
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