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 #148 Dragonair
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dragonair
Japan: Hakuryu
ハクリュー
French: Draco
German: Dragonir
Korean: 신뇽
National: #148
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #146
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 13'01"
4m
36.4lbs
16.5kg
4510,240
Abilities: Shed Skin - Marvel Scale (Hidden Ability)
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available):
Marvel Scale: Defense is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Dragon Scale
- 5%
Water 1
Dragon
Evolutionary Chain
Locations - In-Depth Details
X Route 21
Friend Safari
Details
Y Route 21
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Wrap  
Temporarily stops the crowd from growing excited.
Leer
Badly startles Pokémon that the audience has high expectations of.
Thunder Wave
Startles all of the Pokémon to act before the user.
Twister  
Quite an appealing move.
5 Thunder Wave
Startles all of the Pokémon to act before the user.
11 Twister  
Quite an appealing move.
15 Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
21 Slam  
Quite an appealing move.
25 Agility  
Causes the user to move earlier on the next turn.
33 Dragon Tail  
Causes the user to move later on the next turn.
39 Aqua Tail  
Quite an appealing move.
47 Dragon Rush  
Affected by how well the previous Pokémon's move went.
53 Safeguard  
Prevents the user from being startled one time this turn.
61 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
67 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
75 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Jet   Details
Causes the user to move earlier on the next turn.
Dragon Breath Details
Badly startles the last Pokémon to act before the user.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Dragon Pulse   Details
Quite an appealing move.
Dragon Rush   Details
Affected by how well the previous Pokémon's move went.
Extreme Speed   Details
Causes the user to move earlier on the next turn.
Haze   Details
Makes audience expect little of other contestants.
Iron Tail   Details
Quite an appealing move.
Mist   Details
Prevents the user from being startled until the turn ends.
Supersonic   Details
Makes audience expect little of other contestants.
Water Pulse   Details
Makes audience expect little of other contestants.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Dragon Pulse  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 420 61 84 65 70 70 70
Max Stats
Hindering Nature
Lv. 50 121 - 168 80 - 122 63 - 105 67 - 109 67 - 109 67 - 109
Lv. 100 232 - 326 155 - 240 121 - 206 130 - 215 130 - 215 130 - 215
Max Stats
Neutral Nature
Lv. 50 121 - 168 89 - 136 70 - 117 75 - 122 75 - 122 75 - 122
Lv. 100 232 - 326 173 - 267 135 - 229 145 - 239 145 - 239 145 - 239
Max Stats
Beneficial Nature
Lv. 50 121 - 168 97 - 149 77 - 128 82 - 134 82 - 134 82 - 134
Lv. 100 232 - 326 190 - 293 148 - 251 159 - 262 159 - 262 159 - 262

<--- #147
Dratini
#149
Dragonite
--->

 
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