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 #149 Dragonite
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dragonite
Japan: Kairyu
カイリュー
French: Dracolosse
German: Dragoran
Korean: 망나뇽
National: #149
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #147
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 7'03"
2.2m
463.0lbs
210kg
4510,240
Abilities: Inner Focus - Multiscale (Hidden Ability)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Multiscale: Reduces damage afflicted to the Pokémon by 50% if at maximum HP
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Water 1
Dragon
Evolutionary Chain
Locations
X Evolve Dragonair
Y Evolve Dragonair
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Hurricane
Badly startles all Pokémon that successfully showed their appeal.
Fire Punch  
Quite an appealing move.
Thunder Punch  
Quite an appealing move.
Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
Wrap  
Temporarily stops the crowd from growing excited.
Leer
Badly startles Pokémon that the audience has high expectations of.
Thunder Wave
Startles all of the Pokémon to act before the user.
Twister  
Quite an appealing move.
5 Thunder Wave
Startles all of the Pokémon to act before the user.
11 Twister  
Quite an appealing move.
15 Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
21 Slam  
Quite an appealing move.
25 Agility  
Causes the user to move earlier on the next turn.
33 Dragon Tail  
Causes the user to move later on the next turn.
39 Aqua Tail  
Quite an appealing move.
47 Dragon Rush  
Affected by how well the previous Pokémon's move went.
53 Safeguard  
Prevents the user from being startled one time this turn.
55 Wing Attack  
Quite an appealing move.
61 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
67 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
75 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
81 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Jet   Details
Causes the user to move earlier on the next turn.
Dragon Breath Details
Badly startles the last Pokémon to act before the user.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Dragon Pulse   Details
Quite an appealing move.
Dragon Rush   Details
Affected by how well the previous Pokémon's move went.
Extreme Speed   Details
Causes the user to move earlier on the next turn.
Haze   Details
Makes audience expect little of other contestants.
Iron Tail   Details
Quite an appealing move.
Mist   Details
Prevents the user from being startled until the turn ends.
Supersonic   Details
Makes audience expect little of other contestants.
Water Pulse   Details
Makes audience expect little of other contestants.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Dragon Pulse  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Tailwind  
Causes the user to move earlier on the next turn.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.
Special Moves
Attack NameTypeAppealJam
Barrier  
Prevents the user from being startled until the turn ends.Lance's Dragonite Kanto Classic Event

Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 91 134 95 100 100 80
Max Stats
Hindering Nature
Lv. 50 151 - 198 125 - 167 90 - 132 94 - 136 94 - 136 76 - 118
Lv. 100 292 - 386 245 - 330 175 - 260 184 - 269 184 - 269 148 - 233
Max Stats
Neutral Nature
Lv. 50 151 - 198 139 - 186 100 - 147 105 - 152 105 - 152 85 - 132
Lv. 100 292 - 386 273 - 367 195 - 289 205 - 299 205 - 299 165 - 259
Max Stats
Beneficial Nature
Lv. 50 151 - 198 152 - 204 110 - 161 115 - 167 115 - 167 93 - 145
Lv. 100 292 - 386 300 - 403 214 - 317 225 - 328 225 - 328 181 - 284

<--- #148
Dragonair
#150
Mewtwo
--->

 
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