| Generation VI Level Up |
|
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| — |
Supersonic |
 |
   |
|
| Makes audience expect little of other contestants. |
| — |
Comet Punch |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 6 |
Supersonic |
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   |
|
| Makes audience expect little of other contestants. |
| 9 |
Comet Punch |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 14 |
Light Screen |
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  |
|
| Prevents the user from being startled one time this turn. |
| 14 |
Reflect |
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  |
|
| Prevents the user from being startled one time this turn. |
| 14 |
Safeguard |
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  |
|
| Prevents the user from being startled one time this turn. |
| 17 |
Mach Punch |
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   |
|
| Causes the user to move earlier on the next turn. |
| 24 |
Baton Pass |
 |
 |
|
| Works well if the user is pumped up. |
| 29 |
Silver Wind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 36 |
Agility |
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   |
|
| Causes the user to move earlier on the next turn. |
| 41 |
Swift |
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  |
|
| Works great if the user goes first this turn. |
| 48 |
Double-Edge |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 53 |
Bug Buzz |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM19 |
Roost |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM52 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM62 |
Acrobatics |
 |
 |
|
| Works well if the user is pumped up. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM76 |
Struggle Bug |
 |
  |
|
| Works great if the user goes last this turn. |
| TM83 |
Infestation |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |
| Transfer Only Moves (Details) |
|
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Air Cutter |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Ominous Wind |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Rollout |
 |
   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| String Shot |
 |
  |
   |
Move Tutor - HGSS |
| Startles the last Pokémon to act before the user. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Mega Punch |
 |
   |
| Move Tutor - FRLG |
| An appealing move that can be used repeatedly without boring the audience. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Dynamic Punch |
 |
  |
 |
Move Tutor - Emerald |
| Badly startles Pokémon that the audience has high expectations of. |
| Rollout |
 |
   |
|
Move Tutor - Emerald |
| An appealing move that can be used repeatedly without boring the audience. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |