Generation VI Level Up |
|
— |
Whirlwind |
|
|
|
Causes the user to move later on the next turn. |
— |
Weather Ball |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
9 |
Gust |
|
|
|
Badly startles the last Pokémon to act before the user. |
15 |
Brave Bird |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
23 |
Extrasensory |
|
|
|
Badly startles Pokémon that used a move of the same type. |
29 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
37 |
Fire Blast |
|
|
|
Works better the more the crowd is excited. |
43 |
Sacred Fire |
|
|
|
Excites the audience a lot if used last. |
50 |
Punishment |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
57 |
Ancient Power |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
65 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
71 |
Recover |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
79 |
Future Sight |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
85 |
Natural Gift |
|
|
|
Works better the more the crowd is excited. |
93 |
Calm Mind |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
99 |
Sky Attack |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM05 |
Roar |
|
|
|
Causes the user to move later on the next turn. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
|
|
|
Prevents the user from being startled one time this turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM19 |
Roost |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
TM20 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
|
|
|
Quite an appealing move. |
TM25 |
Thunder |
|
|
|
Works better the more the crowd is excited. |
TM26 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
|
|
|
Prevents the user from being startled one time this turn. |
TM35 |
Flamethrower |
|
|
|
Quite an appealing move. |
TM37 |
Sandstorm |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM38 |
Fire Blast |
|
|
|
Works better the more the crowd is excited. |
TM40 |
Aerial Ace |
|
|
|
Works great if the user goes first this turn. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM43 |
Flame Charge |
|
|
|
Works well if the user is pumped up. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM50 |
Overheat |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
TM51 |
Steel Wing |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM57 |
Charge Beam |
|
|
|
Works well if the user is pumped up. |
TM58 |
Sky Drop |
|
|
|
Temporarily stops the crowd from growing excited. |
TM59 |
Incinerate |
|
|
|
Makes audience expect little of other contestants. |
TM61 |
Will-O-Wisp |
|
|
|
Makes audience expect little of other contestants. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
|
|
|
Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
|
|
|
Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM85 |
Dream Eater |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM02 |
Fly |
|
|
|
Prevents the user from being startled one time this turn. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
Transfer Only Moves (Details) |
|
Pluck |
|
|
|
Gen V TM88 |
Brings down the energy of any Pokémon that have already used a move this turn. |
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Pluck |
|
|
|
Gen IV 365 |
Brings down the energy of any Pokémon that have already used a move this turn. |
Defog |
|
|
|
Gen IV 432 |
Works great if the user goes first this turn. |
Air Cutter |
|
|
|
Move Tutor - PtHGSS |
Quite an appealing move. |
Ominous Wind |
|
|
|
Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Twister |
|
|
|
Move Tutor - PtHGSS |
Quite an appealing move. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Swift |
|
|
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |
Nightmare |
|
|
|
Move Tutor - XD |
Startles all of the Pokémon to act before the user. |