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 #249 Lugia
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Lugia
Japan: Lugia
ルギア
French: Lugia
German: Lugia
Korean: 루기아
National: #249
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Lugia is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Diving Pokémon 17'01"
5.2m
476.2lbs
216kg
330,720
Abilities: Pressure - Multiscale (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Available through transfer):
Multiscale: Reduces damage afflicted to the Pokémon by 50% if at maximum HP
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
  Lugia cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Sea MauvilleDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Whirlwind  
Causes the user to move later on the next turn.
Weather Ball  
An appealing move that can be used repeatedly without boring the audience.
9 Gust
Badly startles the last Pokémon to act before the user.
15 Dragon Rush  
Affected by how well the previous Pokémon's move went.
23 Extrasensory
Badly startles Pokémon that used a move of the same type.
29 Rain Dance  
Works better the more the crowd is excited.
37 Hydro Pump  
Works better the more the crowd is excited.
43 Aeroblast  
Excites the audience a lot if used last.
50 Punishment
Badly startles Pokémon that the audience has high expectations of.
57 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
65 Safeguard  
Prevents the user from being startled one time this turn.
71 Recover  
Works well if it is the same type as the move used by the last Pokémon.
79 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
85 Natural Gift  
Works better the more the crowd is excited.
93 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
99 Sky Attack  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM57 Charge Beam  
Works well if the user is pumped up.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Giga Drain
Badly startles the last Pokémon to act before the user.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Defog   Gen IV 432
Works great if the user goes first this turn.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 106 90 130 90 154 110
Max Stats
Hindering Nature
Lv. 50 166 - 213 85 - 127 121 - 163 85 - 127 143 - 185 103 - 145
Lv. 100 322 - 416 166 - 251 238 - 323 166 - 251 281 - 366 202 - 287
Max Stats
Neutral Nature
Lv. 50 166 - 213 95 - 142 135 - 182 95 - 142 159 - 206 115 - 162
Lv. 100 322 - 416 185 - 279 265 - 359 185 - 279 313 - 407 225 - 319
Max Stats
Beneficial Nature
Lv. 50 166 - 213 104 - 156 148 - 200 104 - 156 174 - 226 126 - 178
Lv. 100 322 - 416 203 - 306 291 - 394 203 - 306 344 - 447 247 - 350

<--- #248
Tyranitar
#250
Ho-Oh
--->

 
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