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#284 Masquerain | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Masquerain |
Japan: | Amemoth アメモース |
French: | Maskadra |
German: | Maskeregen |
Korean: | 비나방 |
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National: | #284 |
Central Kalos: | #048 |
Coastal Kalos: | #--- |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Eyeball Pokémon |
2'07"
0.8m |
7.9lbs
3.6kg | 75 | 3,840 |
Abilities: Intimidate - Unnerve (Hidden Ability) |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hidden Ability (Available): Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,000,000 Points Medium Fast |
70 | 1 Sp. Attack Point(s) 1 Sp. Defense Point(s)
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Eligible
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Locations - In-Depth Details |
X |
Route 3 Friend Safari | Details |
Y |
Route 3 Friend Safari | Details |
Omega Ruby |
Route 102, Route 111, Route 114, Route 117, Route 120, Route 123, Petalburg City | Details |
Alpha Sapphire |
Route 102, Route 111, Route 114, Route 117, Route 120, Route 123, Petalburg City | Details |
Trainer Locations | |
Details |
X & Y Level Up | |
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Quiver Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
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Bug Buzz |
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| Badly startles the last Pokémon to act before the user. |
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Whirlwind |
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| Causes the user to move later on the next turn. |
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Ominous Wind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
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Bubble |
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| Quite an appealing move. |
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Quick Attack |
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| Causes the user to move earlier on the next turn. |
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Sweet Scent |
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| Prevents the user from being startled one time this turn. |
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Water Sport |
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| Excites the audience in any kind of contest. |
7 |
Quick Attack |
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| Causes the user to move earlier on the next turn. |
13 |
Sweet Scent |
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| Prevents the user from being startled one time this turn. |
19 |
Water Sport |
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| Excites the audience in any kind of contest. |
22 |
Gust |
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| Badly startles the last Pokémon to act before the user. |
26 |
Scary Face |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
33 |
Stun Spore |
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| Badly startles all Pokémon that successfully showed their appeal. |
40 |
Silver Wind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
47 |
Air Slash |
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| Badly startles the last Pokémon to act before the user. |
54 |
Whirlwind |
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| Causes the user to move later on the next turn. |
61 |
Bug Buzz |
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| Badly startles the last Pokémon to act before the user. |
68 |
Quiver Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
ΩRαS Level Up | |
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Quiver Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
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Whirlwind |
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| Causes the user to move later on the next turn. |
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Bug Buzz |
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| Badly startles the last Pokémon to act before the user. |
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Ominous Wind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
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Bubble |
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| Quite an appealing move. |
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Quick Attack |
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| Causes the user to move earlier on the next turn. |
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Sweet Scent |
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| Prevents the user from being startled one time this turn. |
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Water Sport |
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| Excites the audience in any kind of contest. |
6 |
Quick Attack |
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| Causes the user to move earlier on the next turn. |
9 |
Sweet Scent |
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| Prevents the user from being startled one time this turn. |
14 |
Water Sport |
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| Excites the audience in any kind of contest. |
17 |
Gust |
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| Badly startles the last Pokémon to act before the user. |
22 |
Scary Face |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
22 |
Air Cutter |
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| Quite an appealing move. |
26 |
Stun Spore |
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| Badly startles all Pokémon that successfully showed their appeal. |
32 |
Silver Wind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
38 |
Air Slash |
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| Badly startles the last Pokémon to act before the user. |
42 |
Bug Buzz |
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| Badly startles the last Pokémon to act before the user. |
48 |
Whirlwind |
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| Causes the user to move later on the next turn. |
52 |
Quiver Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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| Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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| Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM19 |
Roost |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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| Quite an appealing move. |
TM30 |
Shadow Ball |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
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| Works great if the user goes first this turn. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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| Quite an appealing move. |
TM55 |
Scald |
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| Makes the remaining Pokémon nervous. |
TM68 |
Giga Impact |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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| Makes audience expect little of other contestants. |
TM76 |
Struggle Bug |
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| Works great if the user goes last this turn. |
TM77 |
Psych Up |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM83 |
Infestation |
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| Temporarily stops the crowd from growing excited. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Bug Bite |
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| Makes audience expect little of other contestants. |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
Icy Wind |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Signal Beam |
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| Makes audience expect little of other contestants. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Tailwind |
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| Causes the user to move earlier on the next turn. |
Water Pulse |
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| Makes audience expect little of other contestants. |
Pre-Evolution Only Moves | Bubble Beam |
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| Lv. 17 | |
Badly startles the last Pokémon to act before the user. | Agility |
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| Lv. 22 | |
Causes the user to move earlier on the next turn. | Mist |
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| Lv. 25 | |
Prevents the user from being startled until the turn ends. | Haze |
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| Lv. 25 | |
Makes audience expect little of other contestants. | Aqua Jet |
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| Lv. 30 | |
Causes the user to move earlier on the next turn. | Baton Pass |
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| Lv. 35 | |
Works well if the user is pumped up. | Sticky Web |
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| Lv. 38 | |
Badly startles Pokémon that the audience has high expectations of. |
Transfer Only Moves (Details) | |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Defog |
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Gen IV 432 |
Works great if the user goes first this turn. | Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. | Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. | Twister |
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Move Tutor - PtHGSS |
Quite an appealing move. | String Shot |
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Move Tutor - HGSS |
Startles the last Pokémon to act before the user. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Swift |
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Move Tutor - Emerald |
Works great if the user goes first this turn. | Nightmare |
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Move Tutor - XD |
Startles all of the Pokémon to act before the user. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 414 |
70 |
60 |
62 |
80 |
82 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
130 - 177 |
58 - 100 |
60 - 102 |
76 - 118 |
78 - 120 |
58 - 100 |
Lv. 100 |
250 - 344 |
112 - 197 |
116 - 200 |
148 - 233 |
152 - 236 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
130 - 177 |
65 - 112 |
67 - 114 |
85 - 132 |
87 - 134 |
65 - 112 |
Lv. 100 |
250 - 344 |
125 - 219 |
129 - 223 |
165 - 259 |
169 - 263 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
130 - 177 |
71 - 123 |
73 - 125 |
93 - 145 |
95 - 147 |
71 - 123 |
Lv. 100 |
250 - 344 |
137 - 240 |
141 - 245 |
181 - 284 |
185 - 289 |
137 - 240 |
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