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 #316 Gulpin
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Gulpin
Japan: Gokurin
ゴクリン
French: Gloupti
German: Schluppuck
Korean: 꼴깍몬
National: #316
Central Kalos: #098
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Stomach Pokémon 1'04"
0.4m
22.7lbs
10.3kg
2255,120
Abilities: Liquid Ooze - Sticky Hold - Gluttony (Hidden Ability)
Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points.
Sticky Hold: This Pokémon’s item cannot be taken.
Hidden Ability (Available):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,640,000 Points
Fluctuating
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Oran Berry
- 5%
Amorphous
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 5Details
Y Route 5Details
Omega Ruby Route 110Details
Alpha Sapphire Route 110Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Pound  
Quite an appealing move.
6 Yawn  
Makes the remaining Pokémon nervous.
9 Poison Gas  
Makes audience expect little of other contestants.
14 Sludge
Startles the last Pokémon to act before the user.
17 Amnesia  
Prevents the user from being startled until the turn ends.
23 Encore  
Makes the remaining Pokémon nervous.
28 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
34 Acid Spray
Badly startles Pokémon that used a move of the same type.
39 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
39 Spit Up  
Works well if the user is pumped up.
39 Swallow  
Prevents the user from being startled one time this turn.
40 Belch  
Works well if the user is pumped up.
44 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
49 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
54 Wring Out
Badly startles Pokémon that used a move of the same type.
59 Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Pound  
Quite an appealing move.
5 Yawn  
Makes the remaining Pokémon nervous.
8 Poison Gas  
Makes audience expect little of other contestants.
10 Sludge
Startles the last Pokémon to act before the user.
12 Amnesia  
Prevents the user from being startled until the turn ends.
17 Acid Spray
Badly startles Pokémon that used a move of the same type.
20 Encore  
Makes the remaining Pokémon nervous.
25 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
28 Spit Up  
Works well if the user is pumped up.
28 Swallow  
Prevents the user from being startled one time this turn.
33 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
36 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
41 Belch  
Works well if the user is pumped up.
44 Wring Out
Badly startles Pokémon that used a move of the same type.
49 Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Curse   Details
Causes the user to move later on the next turn.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Gunk Shot Details
Badly startles all Pokémon that successfully showed their appeal.
Mud-Slap   Details
Makes audience expect little of other contestants.
Pain Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Smog   Details
Quite an appealing move.
Venom Drench   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Fire Punch  
Quite an appealing move.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Ice Punch  
Quite an appealing move.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 302 70 43 53 43 53 40
Max Stats
Hindering Nature
Lv. 50 130 - 177 43 - 85 52 - 94 43 - 85 52 - 94 40 - 82
Lv. 100 250 - 344 81 - 166 99 - 184 81 - 166 99 - 184 76 - 161
Max Stats
Neutral Nature
Lv. 50 130 - 177 48 - 95 58 - 105 48 - 95 58 - 105 45 - 92
Lv. 100 250 - 344 91 - 185 111 - 205 91 - 185 111 - 205 85 - 179
Max Stats
Beneficial Nature
Lv. 50 130 - 177 52 - 104 63 - 115 52 - 104 63 - 115 49 - 101
Lv. 100 250 - 344 100 - 203 122 - 225 100 - 203 122 - 225 93 - 196

<--- #315
Roselia
#317
Swalot
--->

 
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