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 #322 Numel
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Numel
Japan: Donmel
ドンメル
French: Chamallot
German: Camaub
Korean: 둔타
National: #322
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Numb Pokémon 2'04"
0.7m
52.9lbs
24kg
2555,120
Abilities: Oblivious - Simple - Own Tempo (Hidden Ability)
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Simple: The effectiveness of all stat modifications is doubled.
Hidden Ability (Available):
Own Tempo: The Pokémon cannot be Confused while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Breed Camerupt
Y Breed Camerupt
Omega Ruby Route 112Details
Alpha Sapphire Route 112Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
5 Ember  
Quite an appealing move.
8 Magnitude  
Works better the more the crowd is excited.
12 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
15 Flame Burst  
Makes audience expect little of other contestants.
19 Amnesia  
Prevents the user from being startled until the turn ends.
22 Lava Plume
Startles all of the Pokémon to act before the user.
26 Earth Power  
Quite an appealing move.
29 Curse  
Causes the user to move later on the next turn.
31 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
36 Yawn  
Makes the remaining Pokémon nervous.
40 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
43 Flamethrower  
Quite an appealing move.
47 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
5 Ember  
Quite an appealing move.
8 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
12 Magnitude  
Works better the more the crowd is excited.
15 Flame Burst  
Makes audience expect little of other contestants.
19 Amnesia  
Prevents the user from being startled until the turn ends.
22 Lava Plume
Startles all of the Pokémon to act before the user.
26 Earth Power  
Quite an appealing move.
29 Curse  
Causes the user to move later on the next turn.
31 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
36 Yawn  
Makes the remaining Pokémon nervous.
40 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
43 Flamethrower  
Quite an appealing move.
47 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Endure   Details
Causes the user to move later on the next turn.
Growth   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Howl   Details
Works great if the user goes last this turn.
Iron Head   Details
Quite an appealing move.
Mud Bomb Details
Startles the last Pokémon to act before the user.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Scary Face   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Stomp   Details
Quite an appealing move.
Swallow   Details
Prevents the user from being startled one time this turn.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Earth Power  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Head  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 60 60 40 65 45 35
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 40 - 82 63 - 105 45 - 87 36 - 78
Lv. 100 230 - 324 112 - 197 76 - 161 121 - 206 85 - 170 67 - 152
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 45 - 92 70 - 117 50 - 97 40 - 87
Lv. 100 230 - 324 125 - 219 85 - 179 135 - 229 95 - 189 75 - 169
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 49 - 101 77 - 128 55 - 106 44 - 95
Lv. 100 230 - 324 137 - 240 93 - 196 148 - 251 104 - 207 82 - 185

<--- #321
Wailord
#323
Camerupt
--->

 
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