| X & Y Level Up |
|
| — |
Bubble |
 |
    |
|
| Quite an appealing move. |
| 7 |
Harden |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 10 |
Vice Grip |
 |
    |
|
| Quite an appealing move. |
| 13 |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 20 |
Bubble Beam |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 23 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 26 |
Knock Off |
 |
  |
   |
| Badly startles all of the Pokémon to act before the user. |
| 32 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 35 |
Night Slash |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| 38 |
Crabhammer |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 44 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 47 |
Crunch |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 53 |
Guillotine |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| ΩRαS Level Up |
|
| — |
Bubble |
 |
    |
|
| Quite an appealing move. |
| 5 |
Harden |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 7 |
Vice Grip |
 |
    |
|
| Quite an appealing move. |
| 10 |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 14 |
Bubble Beam |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 20 |
Double Hit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 23 |
Knock Off |
 |
  |
   |
| Badly startles all of the Pokémon to act before the user. |
| 26 |
Night Slash |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| 31 |
Razor Shell |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 34 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 37 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 39 |
Crunch |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 43 |
Crabhammer |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 48 |
Guillotine |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM36 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM54 |
False Swipe |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM55 |
Scald |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM81 |
X-Scissor |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM03 |
Surf |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |
| HM05 |
Waterfall |
 |
    |
|
| Quite an appealing move. |
| Transfer Only Moves (Details) |
|
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Whirlpool |
 |
   |
|
Gen IV 250 |
| Temporarily stops the crowd from growing excited. |
| Fury Cutter |
 |
   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| Mud-slap |
 |
   |
|
Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. |
| Counter |
 |
  |
| Move Tutor - FRLG |
| Works great if the user goes last this turn. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Mud-slap |
 |
   |
|
Move Tutor - Emerald |
| Makes audience expect little of other contestants. |
| Fury Cutter |
 |
   |
|
Move Tutor - Emerald |
| An appealing move that can be used repeatedly without boring the audience. |