| X & Y Level Up |
|
| — |
Healing Wish |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| — |
Synchronoise |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| — |
Wrap |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 6 |
Growl |
 |
  |
|
| Works great if the user goes last this turn. |
| 9 |
Astonish |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 14 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 17 |
Uproar |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 22 |
Take Down |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 25 |
Yawn |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 30 |
Psywave |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 33 |
Double-Edge |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 38 |
Heal Bell |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 41 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 46 |
Extrasensory |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 49 |
Heal Pulse |
 |
  |
|
| Excites the audience in any kind of contest. |
| 54 |
Synchronoise |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 57 |
Healing Wish |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| ΩRαS Level Up |
|
| — |
Healing Wish |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| — |
Synchronoise |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| — |
Wrap |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| — |
Growl |
 |
  |
|
| Works great if the user goes last this turn. |
| — |
Astonish |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| — |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 4 |
Growl |
 |
  |
|
| Works great if the user goes last this turn. |
| 7 |
Astonish |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 10 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 13 |
Yawn |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 16 |
Psywave |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 19 |
Take Down |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 22 |
Extrasensory |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 27 |
Heal Bell |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 32 |
Uproar |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 37 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 42 |
Double-Edge |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 47 |
Heal Pulse |
 |
  |
|
| Excites the audience in any kind of contest. |
| 52 |
Synchronoise |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 57 |
Healing Wish |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM53 |
Energy Ball |
 |
    |
|
| Quite an appealing move. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM92 |
Trick Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM99 |
Dazzling Gleam |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Transfer Only Moves (Details) |
|
| Telekinesis |
 |
  |
|
Gen V TM19 |
| Makes the remaining Pokémon nervous. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Rollout |
 |
   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Rollout |
 |
   |
|
Move Tutor - Emerald |
| An appealing move that can be used repeatedly without boring the audience. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Defense Curl |
 |
  |
|
Move Tutor - Emerald |
| Prevents the user from being startled one time this turn. |
| Nightmare |
 |
 |
   |
Move Tutor - XD |
| Startles all of the Pokémon to act before the user. |