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 #357 Tropius
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Tropius
Japan: Tropius
トロピウス
French: Tropius
German: Tropius
Korean: 트로피우스
National: #357
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Fruit Pokémon 6'07"
2m
220.5lbs
100kg
2006,400
Abilities: Chlorophyll - Solar Power - Harvest (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Hidden Ability (Available):
Harvest: The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 HP Point(s)
Eligible
Wild Hold Item Egg Groups
 
Monster
Grass
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Route 119, Route 120Details
Alpha Sapphire Route 119, Route 120Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
Bestow  
Works better the more the crowd is excited.
Natural Gift  
Works better the more the crowd is excited.
Leer
Badly startles Pokémon that the audience has high expectations of.
Gust
Badly startles the last Pokémon to act before the user.
7 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
11 Razor Leaf  
Quite an appealing move.
17 Stomp  
Quite an appealing move.
21 Sweet Scent  
Prevents the user from being startled one time this turn.
27 Whirlwind  
Causes the user to move later on the next turn.
31 Magical Leaf  
Works great if the user goes first this turn.
37 Body Slam
Badly startles the last Pokémon to act before the user.
41 Synthesis  
Effectiveness varies depending on when it is used.
47 Leaf Tornado  
An appealing move that can be used repeatedly without boring the audience.
50 Air Slash
Badly startles the last Pokémon to act before the user.
57 Bestow  
Works better the more the crowd is excited.
61 Solar Beam  
Affected by how well the previous Pokémon's move went.
67 Natural Gift  
Works better the more the crowd is excited.
71 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
Leer
Badly startles Pokémon that the audience has high expectations of.
Gust
Badly startles the last Pokémon to act before the user.
Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Razor Leaf  
Quite an appealing move.
6 Sweet Scent  
Prevents the user from being startled one time this turn.
10 Stomp  
Quite an appealing move.
16 Magical Leaf  
Works great if the user goes first this turn.
21 Whirlwind  
Causes the user to move later on the next turn.
26 Leaf Tornado  
An appealing move that can be used repeatedly without boring the audience.
30 Natural Gift  
Works better the more the crowd is excited.
36 Air Slash
Badly startles the last Pokémon to act before the user.
41 Body Slam
Badly startles the last Pokémon to act before the user.
46 Bestow  
Works better the more the crowd is excited.
50 Synthesis  
Effectiveness varies depending on when it is used.
56 Solar Beam  
Affected by how well the previous Pokémon's move went.
61 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM53 Energy Ball  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Curse   Details
Causes the user to move later on the next turn.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Headbutt   Details
Quite an appealing move.
Leaf Blade   Details
An appealing move that can be used repeatedly without boring the audience.
Leaf Storm   Details
A very appealing move, but after using this move, the user is more easily startled.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Natural Gift   Details
Works better the more the crowd is excited.
Nature Power   Details
Works better the more the crowd is excited.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Slam   Details
Quite an appealing move.
Synthesis   Details
Effectiveness varies depending on when it is used.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Giga Drain
Badly startles the last Pokémon to act before the user.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Tailwind  
Causes the user to move earlier on the next turn.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 99 68 83 72 87 51
Max Stats
Hindering Nature
Lv. 50 159 - 206 65 - 108 79 - 121 69 - 111 82 - 125 50 - 92
Lv. 100 308 - 402 126 - 211 153 - 238 134 - 218 161 - 245 96 - 180
Max Stats
Neutral Nature
Lv. 50 159 - 206 73 - 120 88 - 135 77 - 124 92 - 139 56 - 103
Lv. 100 308 - 402 141 - 235 171 - 265 149 - 243 179 - 273 107 - 201
Max Stats
Beneficial Nature
Lv. 50 159 - 206 80 - 132 96 - 148 84 - 136 101 - 152 61 - 113
Lv. 100 308 - 402 155 - 258 188 - 291 163 - 267 196 - 300 117 - 221

<--- #356
Dusclops
#358
Chimecho
--->

 
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