| X & Y Level Up |
|
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Wrap |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 9 |
Night Shade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 17 |
Teleport |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 25 |
Knock Off |
 |
  |
   |
| Badly startles all of the Pokémon to act before the user. |
| 33 |
Pursuit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 41 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 49 |
Snatch |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 57 |
Psycho Shift |
 |
  |
|
| Works great if the user goes last this turn. |
| 65 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 73 |
Cosmic Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 81 |
Recover |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 89 |
Psycho Boost |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 97 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| ΩRαS Level Up |
|
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Wrap |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 7 |
Night Shade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 13 |
Teleport |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 19 |
Knock Off |
 |
  |
   |
| Badly startles all of the Pokémon to act before the user. |
| 25 |
Pursuit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 31 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 37 |
Snatch |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 43 |
Psycho Shift |
 |
  |
|
| Works great if the user goes last this turn. |
| 49 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 55 |
Cosmic Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 61 |
Recover |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 67 |
Psycho Boost |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 73 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| X / Y Level Up - Attack Forme |
|
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Wrap |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 9 |
Night Shade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 17 |
Teleport |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 25 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 33 |
Pursuit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 41 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 49 |
Superpower |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 57 |
Psycho Shift |
 |
  |
|
| Works great if the user goes last this turn. |
| 65 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 73 |
Cosmic Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 81 |
Zap Cannon |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 89 |
Psycho Boost |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 97 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| ΩRαS Level Up - Attack Forme |
|
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Wrap |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 7 |
Night Shade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 13 |
Teleport |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 19 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 25 |
Pursuit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 31 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 37 |
Superpower |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 43 |
Psycho Shift |
 |
  |
|
| Works great if the user goes last this turn. |
| 49 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 55 |
Cosmic Power |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 61 |
Zap Cannon |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 67 |
Psycho Boost |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 73 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| X / Y Level Up - Defense Forme |
|
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Wrap |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 9 |
Night Shade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 17 |
Teleport |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 25 |
Knock Off |
 |
  |
   |
| Badly startles all of the Pokémon to act before the user. |
| 33 |
Spikes |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 41 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 49 |
Snatch |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 57 |
Psycho Shift |
 |
  |
|
| Works great if the user goes last this turn. |
| 65 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 73 |
Iron Defense |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 73 |
Amnesia |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 81 |
Recover |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 89 |
Psycho Boost |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 97 |
Counter |
 |
  |
|
| Works great if the user goes last this turn. |
| 97 |
Mirror Coat |
 |
  |
|
| Works great if the user goes last this turn. |
| ΩRαS Level Up - Defense Forme |
|
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Wrap |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 7 |
Night Shade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 13 |
Teleport |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 19 |
Knock Off |
 |
  |
   |
| Badly startles all of the Pokémon to act before the user. |
| 25 |
Spikes |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 31 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 37 |
Snatch |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 43 |
Psycho Shift |
 |
  |
|
| Works great if the user goes last this turn. |
| 49 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 55 |
Iron Defense |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 55 |
Amnesia |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 61 |
Recover |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 67 |
Psycho Boost |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 73 |
Counter |
 |
  |
|
| Works great if the user goes last this turn. |
| 73 |
Mirror Coat |
 |
  |
|
| Works great if the user goes last this turn. |
| X / Y Level Up - Speed Forme |
|
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Wrap |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 9 |
Night Shade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 17 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 25 |
Knock Off |
 |
  |
   |
| Badly startles all of the Pokémon to act before the user. |
| 33 |
Pursuit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 41 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 49 |
Swift |
 |
  |
|
| Works great if the user goes first this turn. |
| 57 |
Psycho Shift |
 |
  |
|
| Works great if the user goes last this turn. |
| 65 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 73 |
Agility |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 81 |
Recover |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 89 |
Psycho Boost |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 97 |
Extreme Speed |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| ΩRαS Level Up - Speed Forme |
|
| — |
Leer |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Wrap |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 7 |
Night Shade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 13 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 19 |
Knock Off |
 |
  |
   |
| Badly startles all of the Pokémon to act before the user. |
| 25 |
Pursuit |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 31 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 37 |
Swift |
 |
  |
|
| Works great if the user goes first this turn. |
| 43 |
Psycho Shift |
 |
  |
|
| Works great if the user goes last this turn. |
| 49 |
Zen Headbutt |
 |
    |
|
| Quite an appealing move. |
| 55 |
Agility |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 61 |
Recover |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| 67 |
Psycho Boost |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 73 |
Extreme Speed |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM47 |
Low Sweep |
 |
  |
   |
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM52 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| TM53 |
Energy Ball |
 |
    |
|
| Quite an appealing move. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM84 |
Poison Jab |
 |
    |
|
| Quite an appealing move. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
 |
    |
|
| Quite an appealing move. |
| TM92 |
Trick Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |
| Transfer Only Moves (Details) |
|
| Telekinesis |
 |
  |
|
Gen V TM19 |
| Makes the remaining Pokémon nervous. |
| Ally Switch |
 |
   |
|
Gen V TM51 |
| Scrambles the order in which Pokémon will move on the next turn. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Avalanche |
 |
   |
|
Gen IV 419 |
| Affected by how well the previous Pokémon's move went. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Swift |
 |
  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Mud-slap |
 |
   |
|
Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Mega Punch |
 |
   |
| Move Tutor - FRLG |
| An appealing move that can be used repeatedly without boring the audience. |
| Mega Kick |
 |
 |
| Move Tutor - FRLG |
| Works better the more the crowd is excited. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Counter |
 |
  |
| Move Tutor - FRLG |
| Works great if the user goes last this turn. |
| Seismic Toss |
 |
   |
| Move Tutor - FRLG |
| An appealing move that can be used repeatedly without boring the audience. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Dynamic Punch |
 |
  |
 |
Move Tutor - Emerald |
| Badly startles Pokémon that the audience has high expectations of. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Mud-slap |
 |
   |
|
Move Tutor - Emerald |
| Makes audience expect little of other contestants. |
| Swift |
 |
  |
|
Move Tutor - Emerald |
| Works great if the user goes first this turn. |