| Generation VI Level Up |
|
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| 10 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 15 |
Bug Bite |
 |
   |
|
| Makes audience expect little of other contestants. |
| 20 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 23 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 26 |
Razor Leaf |
 |
    |
|
| Quite an appealing move. |
| 29 |
Growth |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 32 |
Psybeam |
 |
   |
|
| Makes audience expect little of other contestants. |
| 35 |
Captivate |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 38 |
Flail |
 |
 |
|
| Works better the later it is used in a turn. |
| 41 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 44 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 47 |
Leaf Storm |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| X / Y Level Up - Sandy Cloak |
|
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| 10 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 15 |
Bug Bite |
 |
   |
|
| Makes audience expect little of other contestants. |
| 20 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 23 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 26 |
Rock Blast |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 29 |
Harden |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 32 |
Psybeam |
 |
   |
|
| Makes audience expect little of other contestants. |
| 35 |
Captivate |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 38 |
Flail |
 |
 |
|
| Works better the later it is used in a turn. |
| 41 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 44 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 47 |
Fissure |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| X / Y Level Up - Trash Cloak |
|
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| 10 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 15 |
Bug Bite |
 |
   |
|
| Makes audience expect little of other contestants. |
| 20 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 23 |
Confusion |
 |
    |
|
| Quite an appealing move. |
| 26 |
Mirror Shot |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| 29 |
Metal Sound |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| 32 |
Psybeam |
 |
   |
|
| Makes audience expect little of other contestants. |
| 35 |
Captivate |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 38 |
Flail |
 |
 |
|
| Works better the later it is used in a turn. |
| 41 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 44 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| 47 |
Iron Head |
 |
    |
|
| Quite an appealing move. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| <
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM09 |
Venoshock |
 |
  |
|
| <
| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
 |
   |
|
| <
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| <
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
 |
    |
    |
| <
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| <
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| <
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
|
| <
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| <
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| <
| Affected by how well the previous Pokémon's move went. |
| TM26 |
Earthquake |
 |
  |
 |
| <
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| <
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| <
| Prevents the user from being startled one time this turn. |
| TM29 |
Psychic |
 |
    |
|
| <
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| <
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| <
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM37 |
Sandstorm |
 |
  |
 |
| <
| Badly startles all Pokémon that successfully showed their appeal. |
| TM39 |
Rock Tomb |
 |
   |
|
| <
| Makes audience expect little of other contestants. |
| TM42 |
Facade |
 |
  |
|
| <
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| <
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| <
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| <
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| <
| Works well if it is the same type as the move used by the last Pokémon. |
| TM53 |
Energy Ball |
 |
    |
|
| <
| Quite an appealing move. |
| TM68 |
Giga Impact |
 |
    |
    |
| <
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| <
| Makes audience expect little of other contestants. |
| TM74 |
Gyro Ball |
 |
 |
|
| <
| Works better the later it is used in a turn. |
| TM76 |
Struggle Bug |
 |
  |
|
| <
| Works great if the user goes last this turn. |
| TM77 |
Psych Up |
 |
  |
|
| <
| Works well if it is the same type as the move used by the last Pokémon. |
| TM78 |
Bulldoze |
 |
  |
  |
| <
| Badly startles the last Pokémon to act before the user. |
| TM83 |
Infestation |
 |
   |
|
| <
| Temporarily stops the crowd from growing excited. |
| TM85 |
Dream Eater |
 |
  |
|
| <
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| <
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| <
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| <
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| <
| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
 |
    |
|
| <
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| <
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| <
| Brings down the energy of any Pokémon that have already used a move this turn. |