| Generation VI Level Up |
|
| — |
Growl |
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  |
|
| Works great if the user goes last this turn. |
| — |
Bide |
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   |
|
| Causes the user to move later on the next turn. |
| 5 |
Quick Attack |
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   |
|
| Causes the user to move earlier on the next turn. |
| 9 |
Charm |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 13 |
Spark |
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    |
|
| Quite an appealing move. |
| 17 |
Endure |
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   |
|
| Causes the user to move later on the next turn. |
| 19 |
Nuzzle |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 21 |
Swift |
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  |
|
| Works great if the user goes first this turn. |
| 25 |
Electro Ball |
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   |
|
| Excites the audience a lot if used first. |
| 29 |
Sweet Kiss |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 33 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| 37 |
Super Fang |
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  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 41 |
Discharge |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| 45 |
Last Resort |
 |
 |
|
| Works well if the user is pumped up. |
| 49 |
Hyper Fang |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM16 |
Light Screen |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM72 |
Volt Switch |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |