Generation VII Level Up | 
|
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | 
				| — | 
				Bide | 
				  | 
				  | 
				?? | 
				-- | 
				10 | 
				-- | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| 5 | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| 9 | 
				Charm | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | 
				| 13 | 
				Spark | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				30 | 
				| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | 
				| 17 | 
				Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 19 | 
				Nuzzle | 
				  | 
				  | 
				20 | 
				100 | 
				20 | 
				100 | 
				| The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | 
				| 21 | 
				Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | 
				| 25 | 
				Electro Ball | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
				| 29 | 
				Sweet Kiss | 
				  | 
				  | 
				-- | 
				75 | 
				10 | 
				-- | 
				| The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
				| 33 | 
				Thunder Wave | 
				  | 
				  | 
				-- | 
				90 | 
				20 | 
				-- | 
				| The user launches a weak jolt of electricity that paralyzes the target. | 
				| 37 | 
				Super Fang | 
				  | 
				  | 
				?? | 
				90 | 
				10 | 
				-- | 
				| The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | 
				| 41 | 
				Discharge | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | 
				| 45 | 
				Last Resort | 
				  | 
				  | 
				140 | 
				100 | 
				5 | 
				-- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 49 | 
				Hyper Fang | 
				  | 
				  | 
				80 | 
				90 | 
				15 | 
				10 | 
				| The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | 
TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM25 | 
					Thunder | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM57 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM72 | 
					Volt Switch | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM73 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
 | 
 
| Covet | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				-- | 
								Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				30 | 
								Details | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
| Fake Tears | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| Defense Curl | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
								Details | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
								Details | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Flatter | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
								Details | 
				| Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Iron Tail | 
				  | 
				  | 
				100 | 
				75 | 
				15 | 
				30 | 
								Details | 
				| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| Tail Whip | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
| Follow Me | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user draws attention to itself, making all targets take aim only at the user. | 
| Charge | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | 
| Bestow | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
								Details | 
				| The user passes its held item to the target when the target isn't holding an item. | 
| Ion Deluge | 
				  | 
				  | 
				-- | 
				-- | 
				25 | 
				-- | 
								Details | 
				| The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | 
Baby-Doll Eyes USUM Only | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					200(Phy)/175(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour | 
					  | 
					  | 
					190 | 
					-- | 
					1 | 
					-- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Continental Crush | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Savage Spin-Out | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Corkscrew Crash | 
					  | 
					  | 
					180 | 
					-- | 
					1 | 
					-- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Bloom Doom | 
					  | 
					   | 
					160(Phy)/160(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Gigavolt Havoc | 
					  | 
					   | 
					140(Phy)/185(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					  | 
					120 | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
Transfer Only Moves (Details) | 
|
| Dig | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Gen VI TM28 | 
				| The user burrows, then attacks on the next turn. | 
| Flash | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen VI TM70 | 
				| The user flashes a bright light that cuts the target's accuracy. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Cut | 
				  | 
				  | 
				50 | 
				95 | 
				30 | 
				-- | 
				Gen VI HM01 | 
				| The target is cut with a scythe or claw. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |