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 #416 Vespiquen
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Vespiquen
Japan: Beequeen
ビークイン
French: Apireine
German: Honweisel
Korean: 비퀸
National: #416
Central Kalos: #077
Coastal Kalos: #---
Mountain Kalos: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Beehive Pokémon 3'11"
1.2m
84.9lbs
38.5kg
453,840
Abilities: Pressure - Unnerve (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Defense Point(s)
1 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Combee
Y Evolve Combee
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fell Stinger  
Works better the more the crowd is excited.
Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Sweet Scent  
Prevents the user from being startled one time this turn.
Gust
Badly startles the last Pokémon to act before the user.
Poison Sting
Startles the last Pokémon to act before the user.
Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
5 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
9 Pursuit
Badly startles Pokémon that used a move of the same type.
13 Fury Swipes  
Effectiveness varies depending on when it is used.
17 Defend Order  
Prevents the user from being startled one time this turn.
21 Slash  
Quite an appealing move.
25 Power Gem  
Quite an appealing move.
29 Heal Order
Badly startles Pokémon that used a move of the same type.
33 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
37 Air Slash
Badly startles the last Pokémon to act before the user.
41 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
45 Attack Order  
An appealing move that can be used repeatedly without boring the audience.
49 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
53 Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
57 Fell Stinger  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Endeavor  
Works great if the user goes last this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Bug Bite  
Lv. 13
Makes audience expect little of other contestants.
Bug Buzz
Lv. 29
Badly startles the last Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 474 70 80 102 80 102 40
Max Stats
Hindering Nature
Lv. 50 130 - 177 76 - 118 96 - 138 76 - 118 96 - 138 40 - 82
Lv. 100 250 - 344 148 - 233 188 - 272 148 - 233 188 - 272 76 - 161
Max Stats
Neutral Nature
Lv. 50 130 - 177 85 - 132 107 - 154 85 - 132 107 - 154 45 - 92
Lv. 100 250 - 344 165 - 259 209 - 303 165 - 259 209 - 303 85 - 179
Max Stats
Beneficial Nature
Lv. 50 130 - 177 93 - 145 117 - 169 93 - 145 117 - 169 49 - 101
Lv. 100 250 - 344 181 - 284 229 - 333 181 - 284 229 - 333 93 - 196

<--- #415
Combee
#417
Pachirisu
--->

 
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