| Generation VI Level Up |
|
| — |
Fell Stinger |
 |
 |
|
| Works better the more the crowd is excited. |
| — |
Destiny Bond |
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       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| — |
Sweet Scent |
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  |
|
| Prevents the user from being startled one time this turn. |
| — |
Gust |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| — |
Poison Sting |
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  |
   |
| Startles the last Pokémon to act before the user. |
| — |
Confuse Ray |
 |
  |
|
| Badly startles Pokémon that the audience has high expectations of. |
| 5 |
Fury Cutter |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 9 |
Pursuit |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 13 |
Fury Swipes |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 17 |
Defend Order |
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  |
|
| Prevents the user from being startled one time this turn. |
| 21 |
Slash |
 |
    |
|
| Quite an appealing move. |
| 25 |
Power Gem |
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    |
|
| Quite an appealing move. |
| 29 |
Heal Order |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 33 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 37 |
Air Slash |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 41 |
Captivate |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 45 |
Attack Order |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 49 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 53 |
Destiny Bond |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 57 |
Fell Stinger |
 |
 |
|
| Works better the more the crowd is excited. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM09 |
Venoshock |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM19 |
Roost |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM36 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM60 |
Quash |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| TM62 |
Acrobatics |
 |
 |
|
| Works well if the user is pumped up. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM76 |
Struggle Bug |
 |
  |
|
| Works great if the user goes last this turn. |
| TM81 |
X-Scissor |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| TM83 |
Infestation |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| Transfer Only Moves (Details) |
|
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Silver Wind |
 |
 |
|
Gen IV 318 |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Defog |
 |
  |
|
Gen IV 432 |
| Works great if the user goes first this turn. |
| Air Cutter |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Ominous Wind |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Swift |
 |
  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Mud-slap |
 |
   |
|
Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. |
| String Shot |
 |
  |
   |
Move Tutor - HGSS |
| Startles the last Pokémon to act before the user. |