| Generation VI Level Up |
|
| — |
Ice Fang |
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    |
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| Quite an appealing move. |
| — |
Crunch |
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    |
| Badly startles the last Pokémon to act before the user. |
| — |
Sonic Boom |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| — |
Growl |
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  |
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| Works great if the user goes last this turn. |
| — |
Water Sport |
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  |
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| Excites the audience in any kind of contest. |
| — |
Quick Attack |
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   |
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| Causes the user to move earlier on the next turn. |
| 4 |
Growl |
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  |
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| Works great if the user goes last this turn. |
| 7 |
Water Sport |
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  |
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| Excites the audience in any kind of contest. |
| 11 |
Quick Attack |
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   |
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| Causes the user to move earlier on the next turn. |
| 15 |
Water Gun |
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    |
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| Quite an appealing move. |
| 18 |
Pursuit |
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  |
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| Badly startles Pokémon that used a move of the same type. |
| 21 |
Swift |
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  |
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| Works great if the user goes first this turn. |
| 24 |
Aqua Jet |
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   |
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| Causes the user to move earlier on the next turn. |
| 29 |
Double Hit |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 35 |
Whirlpool |
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   |
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| Temporarily stops the crowd from growing excited. |
| 41 |
Razor Wind |
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   |
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| Affected by how well the previous Pokémon's move went. |
| 46 |
Aqua Tail |
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    |
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| Quite an appealing move. |
| 51 |
Agility |
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   |
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| Causes the user to move earlier on the next turn. |
| 57 |
Hydro Pump |
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 |
|
| Works better the more the crowd is excited. |
| TM & HM Attacks |
|
| TM05 |
Roar |
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   |
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| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| TM08 |
Bulk Up |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM12 |
Taunt |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM13 |
Ice Beam |
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    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
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   |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
|
| Quite an appealing move. |
| TM28 |
Dig |
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  |
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| Prevents the user from being startled one time this turn. |
| TM31 |
Brick Break |
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    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM39 |
Rock Tomb |
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   |
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| Makes audience expect little of other contestants. |
| TM41 |
Torment |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
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  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
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|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM52 |
Focus Blast |
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    |
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| Quite an appealing move. |
| TM55 |
Scald |
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  |
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| Makes the remaining Pokémon nervous. |
| TM66 |
Payback |
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  |
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| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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 |
|
| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| HM04 |
Strength |
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    |
|
| Quite an appealing move. |
| HM05 |
Waterfall |
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    |
|
| Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
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  |
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| Prevents the user from being startled one time this turn. |