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 #430 Honchkrow
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Honchkrow
Japan: Donkarasu
ドンカラス
French: Corboss
German: Kramshef
Korean: 돈크로우
National: #430
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #052
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Big Boss Pokémon 2'11"
0.9m
60.2lbs
27.3kg
305,120
Abilities: Insomnia - Super Luck - Moxie (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Super Luck: Raises the critical-hit ratio of moves by one level.
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
35 2 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
X Evolve Murkrow
Y Evolve Murkrow
Omega Ruby Evolve Murkrow
Alpha Sapphire Evolve Murkrow
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Night Slash  
Affected by how well the previous Pokémon's move went.
Sucker Punch  
Excites the audience a lot if used first.
Astonish
Badly startles the last Pokémon to act before the user.
Pursuit
Badly startles Pokémon that used a move of the same type.
Haze  
Makes audience expect little of other contestants.
Wing Attack  
Quite an appealing move.
25 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
35 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
45 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
55 Night Slash  
Affected by how well the previous Pokémon's move went.
65 Quash  
Causes the user to move earlier on the next turn.
75 Dark Pulse  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Brave Bird   Details
A very appealing move, but after using this move, the user is more easily startled.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Drill Peck   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Feather Dance   Details
Works great if the user goes last this turn.
Feint Attack   Details
Works great if the user goes first this turn.
Flatter   Details
Makes the remaining Pokémon nervous.
Mirror Move   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Perish Song   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Psycho Shift   Details
Works great if the user goes last this turn.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Screech   Details
Makes audience expect little of other contestants.
Sky Attack   Details
Affected by how well the previous Pokémon's move went.
Whirlwind   Details
Causes the user to move later on the next turn.
Wing Attack   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heat Wave
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Peck  
Lv. 1
Quite an appealing move.
Night Shade  
Lv. 21
An appealing move that can be used repeatedly without boring the audience.
Assurance  
Lv. 25
Works better the later it is used in a turn.
Taunt
Lv. 31
Badly startles Pokémon that the audience has high expectations of.
Feint Attack  
Lv. 35
Works great if the user goes first this turn.
Mean Look  
Lv. 41
Makes the remaining Pokémon nervous.
Tailwind  
Lv. 50
Causes the user to move earlier on the next turn.
Torment  
Lv. 61
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 100 125 52 105 52 71
Max Stats
Hindering Nature
Lv. 50 160 - 207 117 - 159 51 - 93 99 - 141 51 - 93 68 - 110
Lv. 100 310 - 404 229 - 314 98 - 182 193 - 278 98 - 182 132 - 216
Max Stats
Neutral Nature
Lv. 50 160 - 207 130 - 177 57 - 104 110 - 157 57 - 104 76 - 123
Lv. 100 310 - 404 255 - 349 109 - 203 215 - 309 109 - 203 147 - 241
Max Stats
Beneficial Nature
Lv. 50 160 - 207 143 - 194 62 - 114 121 - 172 62 - 114 83 - 135
Lv. 100 310 - 404 280 - 383 119 - 223 236 - 339 119 - 223 161 - 265

<--- #429
Mismagius
#431
Glameow
--->

 
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