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 #457 Lumineon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Lumineon
Japan: Neorantu
ネオラント
French: Luminéon
German: Lumineon
Korean: 네오라이트
National: #457
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Neon Pokémon 3'11"
1.2m
52.9lbs
24kg
755,120
Abilities: Swift Swim - Storm Drain - Water Veil (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Storm Drain: Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Hidden Ability (Available):
Water Veil: This Pokémon cannot be Burned while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 2
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Finneon
Alpha Sapphire Evolve Finneon
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Soak
Badly startles Pokémon that the audience has high expectations of.
Gust
Badly startles the last Pokémon to act before the user.
Pound  
Quite an appealing move.
Water Gun  
Quite an appealing move.
Attract  
Makes the remaining Pokémon nervous.
6 Water Gun  
Quite an appealing move.
10 Attract  
Makes the remaining Pokémon nervous.
13 Rain Dance  
Works better the more the crowd is excited.
17 Gust
Badly startles the last Pokémon to act before the user.
22 Water Pulse  
Makes audience expect little of other contestants.
26 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
29 Safeguard  
Prevents the user from being startled one time this turn.
35 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
42 Whirlpool  
Temporarily stops the crowd from growing excited.
48 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
53 Bounce  
Prevents the user from being startled until the turn ends.
59 Silver Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
66 Soak
Badly startles Pokémon that the audience has high expectations of.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Aqua Tail   Details
Quite an appealing move.
Aurora Beam Details
Badly startles the last Pokémon to act before the user.
Brine   Details
Affected by how well the previous Pokémon's move went.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Flail   Details
Works better the later it is used in a turn.
Psybeam   Details
Makes audience expect little of other contestants.
Signal Beam   Details
Makes audience expect little of other contestants.
Splash   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Sweet Kiss   Details
Makes the remaining Pokémon nervous.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Twister   Move Tutor - PtHGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 69 69 76 69 86 91
Max Stats
Hindering Nature
Lv. 50 129 - 176 66 - 108 72 - 115 66 - 108 81 - 124 86 - 128
Lv. 100 248 - 342 128 - 213 141 - 225 128 - 213 159 - 243 168 - 252
Max Stats
Neutral Nature
Lv. 50 129 - 176 74 - 121 81 - 128 74 - 121 91 - 138 96 - 143
Lv. 100 248 - 342 143 - 237 157 - 251 143 - 237 177 - 271 187 - 281
Max Stats
Beneficial Nature
Lv. 50 129 - 176 81 - 133 89 - 140 81 - 133 100 - 151 105 - 157
Lv. 100 248 - 342 157 - 260 172 - 276 157 - 260 194 - 298 205 - 309

<--- #456
Finneon
#458
Mantyke
--->

 
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