| Generation VI Level Up | 
|
				| — | Soak |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Gust |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| — | Pound |  |     |  | 
				| Quite an appealing move. | 
				| — | Water Gun |  |     |  | 
				| Quite an appealing move. | 
				| — | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 6 | Water Gun |  |     |  | 
				| Quite an appealing move. | 
				| 10 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 13 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
				| 17 | Gust |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 22 | Water Pulse |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 26 | Captivate |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 29 | Safeguard |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 35 | Aqua Ring |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 42 | Whirlpool |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 48 | U-turn |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 53 | Bounce |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 59 | Silver Wind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 66 | Soak |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM07 | Hail |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM13 | Ice Beam |  |  |     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM14 | Blizzard |  |  |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM20 | Safeguard |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM55 | Scald |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM66 | Payback |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM77 | Psych Up |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM89 | U-turn |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM03 | Surf |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
| HM05 | Waterfall |  |     |  | 
				| Quite an appealing move. | 
| HM07 (ΩRαS) | Dive |  |   |  | 
				| Prevents the user from being startled one time this turn. |