|
|
 |
#456 Finneon | |
| This database deals with Contests ONLY, for the battle version, Click here |
| Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Finneon |
| Japan: | Keikouo ケイコウオ |
| French: | Écayon |
| German: | Finneon |
| Korean: | 형광어 |
|
| National: | #456 |
| Central Kalos: | #--- |
| Coastal Kalos: | #--- |
| Mountain Kalos: | #--- |
|
|
 |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Wing Fish Pokémon |
1'04"
0.4m |
15.4lbs
7kg | 190 | 5,120 |
| Abilities: Swift Swim - Storm Drain - Water Veil (Hidden Ability) |
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Storm Drain: Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Hidden Ability (Available): Water Veil: This Pokémon cannot be Burned while having this ability. |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
600,000 Points Erratic |
70 | 1 Speed Point(s)
|
Not Eligible/Known
|
| Gender Differences |
| Male | Female |
 |
 |
|
| Locations |
| X |
Transfer required |
| Y |
Transfer required |
| Omega Ruby |
Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134 | Details |
| Alpha Sapphire |
Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134 | Details |
| Generation VI Level Up | |
| — |
Pound |
 |
    |
| | Quite an appealing move. |
| 6 |
Water Gun |
 |
    |
| | Quite an appealing move. |
| 10 |
Attract |
 |
  |
| | Makes the remaining Pokémon nervous. |
| 13 |
Rain Dance |
 |
 |
| | Works better the more the crowd is excited. |
| 17 |
Gust |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| 22 |
Water Pulse |
 |
   |
| | Makes audience expect little of other contestants. |
| 26 |
Captivate |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| 29 |
Safeguard |
 |
  |
| | Prevents the user from being startled one time this turn. |
| 33 |
Aqua Ring |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 38 |
Whirlpool |
 |
   |
| | Temporarily stops the crowd from growing excited. |
| 42 |
U-turn |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| 45 |
Bounce |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| 49 |
Silver Wind |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 54 |
Soak |
 |
  |
 | | Badly startles Pokémon that the audience has high expectations of. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
 |
  |
 | | Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
 |
   |
| | An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
 |
 |
    | | Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   | | Badly startles the last Pokémon to act before the user. |
| TM17 |
Protect |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
| | Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
 |
    |
| | Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM42 |
Facade |
 |
  |
| | Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
| | Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM55 |
Scald |
 |
  |
| | Makes the remaining Pokémon nervous. |
| TM66 |
Payback |
 |
  |
| | Works great if the user goes last this turn. |
| TM70 |
Flash |
 |
   |
| | Makes audience expect little of other contestants. |
| TM77 |
Psych Up |
 |
  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
| | Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
| | Works well if the user is pumped up. |
| TM96 |
Nature Power |
 |
 |
| | Works better the more the crowd is excited. |
| TM100 |
Confide |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
 |
  |
  | | Startles all of the Pokémon to act before the user. |
| HM05 |
Waterfall |
 |
    |
| | Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
 |
  |
| | Prevents the user from being startled one time this turn. |
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
| Aqua Tail |
 |
    |
| | Quite an appealing move. |
| Bounce |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| Icy Wind |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Signal Beam |
 |
   |
| | Makes audience expect little of other contestants. |
| Snore |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Tailwind |
 |
   |
| | Causes the user to move earlier on the next turn. |
| Water Pulse |
 |
   |
| | Makes audience expect little of other contestants. |
| Transfer Only Moves (Details) | |
| Dive |
 |
  |
|
Gen V HM06 |
| Prevents the user from being startled one time this turn. | | Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. | | Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. | | Defog |
 |
  |
|
Gen IV 432 |
| Works great if the user goes first this turn. | | Air Cutter |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. | | Dive |
 |
  |
|
Move Tutor - PtHGSS |
| Prevents the user from being startled one time this turn. | | Ominous Wind |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. | | Swift |
 |
  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. | | Twister |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats - Total: 330 |
49 |
49 |
56 |
49 |
61 |
66 |
Max Stats Hindering Nature |
Lv. 50 |
109 - 156 |
48 - 90 |
54 - 97 |
48 - 90 |
59 - 101 |
63 - 106 |
| Lv. 100 |
208 - 302 |
92 - 177 |
105 - 189 |
92 - 177 |
114 - 198 |
123 - 207 |
Max Stats Neutral Nature |
Lv. 50 |
109 - 156 |
54 - 101 |
61 - 108 |
54 - 101 |
66 - 113 |
71 - 118 |
| Lv. 100 |
208 - 302 |
103 - 197 |
117 - 211 |
103 - 197 |
127 - 221 |
137 - 231 |
Max Stats Beneficial Nature |
Lv. 50 |
109 - 156 |
59 - 111 |
67 - 118 |
59 - 111 |
72 - 124 |
78 - 129 |
| Lv. 100 |
208 - 302 |
113 - 216 |
128 - 232 |
113 - 216 |
139 - 243 |
150 - 254 |
|
|