Serebii.net Header
 #461 Weavile
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Weavile
Japan: Manyula
マニューラ
French: Dimoret
German: Snibunna
Korean: 포푸니라
National: #461
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #092
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sharp Claw Pokémon 3'07"
1.1m
75.0lbs
34kg
455,120
Abilities: Pressure - Pickpocket (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Available):
Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
35 1 Attack Point(s)
1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Sneasel
Y Evolve Sneasel
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
Revenge  
Works great if the user goes last this turn.
Assurance  
Works better the later it is used in a turn.
Scratch  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Taunt
Badly startles Pokémon that the audience has high expectations of.
Quick Attack  
Causes the user to move earlier on the next turn.
8 Quick Attack  
Causes the user to move earlier on the next turn.
10 Feint Attack  
Works great if the user goes first this turn.
14 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
16 Fury Swipes  
Effectiveness varies depending on when it is used.
20 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Metal Claw  
Quite an appealing move.
25 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
28 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
32 Screech  
Makes audience expect little of other contestants.
35 Night Slash  
Affected by how well the previous Pokémon's move went.
40 Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
44 Punishment
Badly startles Pokémon that the audience has high expectations of.
47 Dark Pulse  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assist   Details
Effectiveness varies depending on when it is used.
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Bite Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Crush Claw Details
Badly startles the last Pokémon to act before the user.
Double Hit Details
Badly startles Pokémon that used a move of the same type.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Feint   Details
Causes the user to move earlier on the next turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Ice Punch   Details
Quite an appealing move.
Ice Shard   Details
Causes the user to move earlier on the next turn.
Icicle Crash   Details
Excites the audience a lot if used last.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Agility  
Lv. 20
Causes the user to move earlier on the next turn.
Beat Up  
Lv. 28
Works well if the user is pumped up.
Slash  
Lv. 35
Quite an appealing move.
Ice Shard  
Lv. 47
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 70 120 65 45 85 125
Max Stats
Hindering Nature
Lv. 50 130 - 177 112 - 154 63 - 105 45 - 87 81 - 123 117 - 159
Lv. 100 250 - 344 220 - 305 121 - 206 85 - 170 157 - 242 229 - 314
Max Stats
Neutral Nature
Lv. 50 130 - 177 125 - 172 70 - 117 50 - 97 90 - 137 130 - 177
Lv. 100 250 - 344 245 - 339 135 - 229 95 - 189 175 - 269 255 - 349
Max Stats
Beneficial Nature
Lv. 50 130 - 177 137 - 189 77 - 128 55 - 106 99 - 150 143 - 194
Lv. 100 250 - 344 269 - 372 148 - 251 104 - 207 192 - 295 280 - 383

<--- #460
Abomasnow
#462
Magnezone
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019