| Black/White Level Up | 
|
				| — | Embargo |  |  | -- | 100 | 15 | -- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| — | Revenge |  |  | 60 | 100 | 10 | -- | 
				| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 
				| — | Assurance |  |  | 50 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 8 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 10 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 14 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 21 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 24 | Nasty Plot |  |  | -- | -- | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
				| 28 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 35 | Hone Claws |  |  | -- | -- | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 38 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 42 | Fling |  |  | ?? | 100 | 10 | -- | 
				| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
				| 49 | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 51 | Dark Pulse |  |  | 80 | 100 | 15 | -- | 
				| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
| Black 2/White 2 Level Up | 
|
				| — | Embargo |  |  | -- | 100 | 15 | -- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| — | Revenge |  |  | 60 | 100 | 10 | -- | 
				| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 
				| — | Assurance |  |  | 50 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Leer |  |  | -- | 100 | 30 | -- | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| — | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 8 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 10 | Faint Attack |  |  | 60 | -- | 20 | -- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 14 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 16 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 20 | Nasty Plot |  |  | -- | -- | 20 | -- | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
				| 22 | Metal Claw |  |  | 50 | 95 | 35 | -- | 
				| The target is raked with steel claws. It may also raise the user's Attack stat. | 
				| 25 | Hone Claws |  |  | -- | -- | 15 | -- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 28 | Fling |  |  | ?? | 100 | 10 | -- | 
				| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
				| 32 | Screech |  |  | -- | 85 | 40 | -- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 35 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 40 | Snatch |  |  | -- | -- | 10 | -- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 44 | Punishment |  |  | ?? | 100 | 5 | -- | 
				| This attack's power increases the more the target has powered up with stat changes. | 
				| 47 | Dark Pulse |  |  | 80 | 100 | 15 | -- | 
				| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  | -- | -- | 15 | -- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM47 | Low Sweep |  |  | 60 | 100 | 20 | -- | 
					| The user attacks the target's legs swiftly, reducing the target's Speed stat. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM54 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM63 | Embargo |  |  | -- | 100 | 15 | -- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM67 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM75 | Swords Dance |  |  | -- | -- | 30 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM81 | X-scissor |  |  | 80 | 100 | 15 | -- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM95 | Snarl |  |  | 55 | 95 | 15 | -- | 
					| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM03 | Surf |  |  | 95 | 100 | 15 | -- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Counter |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Spite |  |  | -- | 100 | 10 | -- | Details | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| Foresight |  |  | -- | -- | 40 | -- | Details | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
| Bite |  |  | 60 | 100 | 25 | -- | Details | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
| Crush Claw |  |  | 75 | 95 | 10 | -- | Details | 
				| The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | 
| Fake Out |  |  | 40 | 100 | 10 | -- | Details | 
				| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
| Double Hit |  |  | 35 | 90 | 10 | -- | Details | 
				| The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | 
| Punishment |  |  | ?? | 100 | 5 | -- | Details | 
				| This attack's power increases the more the target has powered up with stat changes. | 
| Pursuit |  |  | 40 | 100 | 20 | -- | Details | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
| Ice Shard |  |  | 40 | 100 | 30 | -- | Details | 
				| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | 
| Ice Punch |  |  | 75 | 100 | 15 | 10 | Details | 
				| The target is punched with an icy fist. It may also leave the target frozen. | 
| Assist |  |  | -- | -- | 20 | -- | Details | 
				| The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | 
| Avalanche |  |  | 60 | 100 | 10 | -- | Details | 
				| An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | 
| Feint |  |  | 30 | 100 | 10 | -- | Details | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch |  |  | 150 | 100 | 20 | -- | Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Whirlpool |  |  | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
| Fury Cutter |  |  | 20 | 95 | 20 | -- | Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |