| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM19 |
Roost |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM38 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM51 |
Steel Wing |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM59 |
Incinerate |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM67 |
Retaliate |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM99 |
Dazzling Gleam |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM02 |
Fly |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| Pre-Evolution Only Moves |
| Magical Leaf |
 |
  |
|
 | Lv. 1 | |
| Works great if the user goes first this turn. |
| Growl |
 |
  |
|
 | Lv. 1 | |
| Works great if the user goes last this turn. |
| Charm |
 |
  |
 |
 | Lv. 1 | |
| Badly startles Pokémon that the audience has high expectations of. |
| Metronome |
 |
 |
|
 | Lv. 1 | |
| Effectiveness varies depending on when it is used. |
| Sweet Kiss |
 |
  |
|
 | Lv. 1 | |
| Makes the remaining Pokémon nervous. |
| Yawn |
 |
  |
|
 | Lv. 13 | |
| Makes the remaining Pokémon nervous. |
| Fairy Wind |
 |
    |
|
 | Lv. 14 | |
| Quite an appealing move. |
| Encore |
 |
  |
|
 | Lv. 17 | |
| Makes the remaining Pokémon nervous. |
| Follow Me |
 |
   |
|
 | Lv. 21 | |
| Temporarily stops the crowd from growing excited. |
| Bestow |
 |
 |
|
 | Lv. 25 | |
| Works better the more the crowd is excited. |
| Wish |
 |
   |
|
 | Lv. 29 | |
| Excites the audience a lot if used last. |
| Ancient Power |
 |
 |
|
 | Lv. 33 | |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Safeguard |
 |
  |
|
 | Lv. 37 | |
| Prevents the user from being startled one time this turn. |
| Baton Pass |
 |
 |
|
 | Lv. 41 | |
| Works well if the user is pumped up. |
| Double-edge |
 |
      |
|
 | Lv. 45 | |
| A very appealing move, but after using this move, the user is more easily startled. |
| Last Resort |
 |
 |
|
 | Lv. 49 | |
| Works well if the user is pumped up. |
| Transfer Only Moves (Details) |
|
| Telekinesis |
 |
  |
|
Gen V TM19 |
| Makes the remaining Pokémon nervous. |
| Work Up |
 |
   |
|
Gen V TM83 |
| Excites the audience a lot if used first. |
| Pluck |
 |
   |
|
Gen V TM88 |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Silver Wind |
 |
 |
|
Gen IV 318 |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Pluck |
 |
   |
|
Gen IV 365 |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Defog |
 |
  |
|
Gen IV 432 |
| Works great if the user goes first this turn. |
| Air Cutter |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Ominous Wind |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Swift |
 |
  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Ancient Power |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Mud-slap |
 |
   |
|
Move Tutor - PtHGSS |
| Makes audience expect little of other contestants. |
| Rollout |
 |
   |
|
Move Tutor - PtHGSS |
| An appealing move that can be used repeatedly without boring the audience. |
| Twister |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |