| Generation VI Level Up |
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| — |
Rototiller |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Tackle |
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    |
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| Quite an appealing move. |
| — |
Leer |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| — |
Bite |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| — |
Low Kick |
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| Works better the later it is used in a turn. |
| 3 |
Leer |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| 6 |
Bite |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| 8 |
Bide |
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   |
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| Causes the user to move later on the next turn. |
| 11 |
Detect |
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| Prevents the user from being startled until the turn ends. |
| 13 |
Sand Attack |
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   |
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| Makes audience expect little of other contestants. |
| 16 |
Crunch |
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    |
| Badly startles the last Pokémon to act before the user. |
| 18 |
Hypnosis |
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   |
| Startles all of the Pokémon to act before the user. |
| 20 |
Confuse Ray |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| 22 |
Super Fang |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| 25 |
After You |
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   |
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| Causes the user to move later on the next turn. |
| 29 |
Psych Up |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| 32 |
Hyper Fang |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| 36 |
Mean Look |
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  |
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| Makes the remaining Pokémon nervous. |
| 39 |
Baton Pass |
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| Works well if the user is pumped up. |
| 43 |
Slam |
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    |
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| Quite an appealing move. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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  |
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| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
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    |
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| Quite an appealing move. |
| TM25 |
Thunder |
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| Works better the more the crowd is excited. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM28 |
Dig |
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  |
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| Prevents the user from being startled one time this turn. |
| TM30 |
Shadow Ball |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM35 |
Flamethrower |
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    |
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| Quite an appealing move. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM52 |
Focus Blast |
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    |
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| Quite an appealing move. |
| TM56 |
Fling |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM67 |
Retaliate |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
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   |
| Startles all of the Pokémon to act before the user. |
| TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM77 |
Psych Up |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM85 |
Dream Eater |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
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| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
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| Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
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| Quite an appealing move. |
| HM04 |
Strength |
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    |
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| Quite an appealing move. |