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 #530 Excadrill
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Excadrill
Japan: Doryuuzu
ドリュウズ
French: Minotaupe
German: Stalobor
Korean: 몰드류
National: #530
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Subterrene Pokémon 2'04"
0.7m
89.1lbs
40.4kg
605,120
Abilities: Sand Rush - Sand Force - Mold Breaker (Hidden Ability)
Sand Rush: Speed is doubled within a sandstorm
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Hidden Ability (Available):
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Mirage CaveDetails
Alpha Sapphire Mirage CaveDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Rototiller  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Scratch  
Quite an appealing move.
Mud Sport  
Excites the audience in any kind of contest.
Rapid Spin  
Works better the more the crowd is excited.
Mud-Slap  
Makes audience expect little of other contestants.
5 Rapid Spin  
Works better the more the crowd is excited.
8 Mud-Slap  
Makes audience expect little of other contestants.
12 Fury Swipes  
Effectiveness varies depending on when it is used.
15 Metal Claw  
Quite an appealing move.
19 Dig  
Prevents the user from being startled one time this turn.
22 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
26 Slash  
Quite an appealing move.
29 Rock Slide
Startles all of the Pokémon to act before the user.
31 Horn Drill
Badly startles all Pokémon that successfully showed their appeal.
36 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
42 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
49 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
55 Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
62 Fissure
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Crush Claw Details
Badly startles the last Pokémon to act before the user.
Earth Power   Details
Quite an appealing move.
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Metal Sound Details
Startles all of the Pokémon to act before the user.
Rapid Spin   Details
Works better the more the crowd is excited.
Rock Climb   Details
Makes audience expect little of other contestants.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.
Submission   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Earth Power  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 508 110 135 60 50 65 88
Max Stats
Hindering Nature
Lv. 50 170 - 217 126 - 168 58 - 100 49 - 91 63 - 105 83 - 126
Lv. 100 330 - 424 247 - 332 112 - 197 94 - 179 121 - 206 162 - 247
Max Stats
Neutral Nature
Lv. 50 170 - 217 140 - 187 65 - 112 55 - 102 70 - 117 93 - 140
Lv. 100 330 - 424 275 - 369 125 - 219 105 - 199 135 - 229 181 - 275
Max Stats
Beneficial Nature
Lv. 50 170 - 217 154 - 205 71 - 123 60 - 112 77 - 128 102 - 154
Lv. 100 330 - 424 302 - 405 137 - 240 115 - 218 148 - 251 199 - 302

<--- #529
Drilbur
#531
Audino
--->

 
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