| X & Y Level Up |
|
| — |
Last Resort |
 |
 |
|
| Works well if the user is pumped up. |
| — |
Play Nice |
 |
 |
|
| Works better the more the crowd is excited. |
| — |
Pound |
 |
    |
|
| Quite an appealing move. |
| — |
Growl |
 |
  |
|
| Works great if the user goes last this turn. |
| — |
Helping Hand |
 |
    |
|
| Quite an appealing move. |
| 5 |
Refresh |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 10 |
Double Slap |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 15 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 20 |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| 25 |
Entrainment |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 30 |
Take Down |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 35 |
Heal Pulse |
 |
  |
|
| Excites the audience in any kind of contest. |
| 40 |
After You |
 |
   |
|
| Causes the user to move later on the next turn. |
| 45 |
Simple Beam |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 50 |
Double-Edge |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 55 |
Last Resort |
 |
 |
|
| Works well if the user is pumped up. |
| ΩRαS Level Up |
|
| — |
Last Resort |
 |
 |
|
| Works well if the user is pumped up. |
| — |
Misty Terrain |
 |
   |
|
| Excites the audience a lot if used first. |
| — |
Play Nice |
 |
 |
|
| Works better the more the crowd is excited. |
| — |
Pound |
 |
    |
|
| Quite an appealing move. |
| — |
Growl |
 |
  |
|
| Works great if the user goes last this turn. |
| — |
Helping Hand |
 |
    |
|
| Quite an appealing move. |
| 5 |
Baby-Doll Eyes |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 9 |
Refresh |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 13 |
Disarming Voice |
 |
  |
|
| Works great if the user goes first this turn. |
| 17 |
Double Slap |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| 21 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 25 |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| 29 |
Entrainment |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 33 |
Take Down |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 37 |
Heal Pulse |
 |
  |
|
| Excites the audience in any kind of contest. |
| 41 |
After You |
 |
   |
|
| Causes the user to move later on the next turn. |
| 45 |
Simple Beam |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 49 |
Double-Edge |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 53 |
Last Resort |
 |
 |
|
| Works well if the user is pumped up. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM38 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM59 |
Incinerate |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM67 |
Retaliate |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM92 |
Trick Room |
 |
   |
|
| Scrambles the order in which Pokémon will move on the next turn. |
| TM93 |
Wild Charge |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM99 |
Dazzling Gleam |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |