| Generation VI Level Up |
|
| — |
Water Gun |
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    |
|
| Quite an appealing move. |
| — |
Water Sport |
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  |
|
| Excites the audience in any kind of contest. |
| — |
Defog |
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  |
|
| Works great if the user goes first this turn. |
| — |
Wing Attack |
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    |
|
| Quite an appealing move. |
| 3 |
Water Sport |
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  |
|
| Excites the audience in any kind of contest. |
| 6 |
Defog |
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  |
|
| Works great if the user goes first this turn. |
| 9 |
Wing Attack |
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    |
|
| Quite an appealing move. |
| 13 |
Water Pulse |
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   |
|
| Makes audience expect little of other contestants. |
| 15 |
Aerial Ace |
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  |
|
| Works great if the user goes first this turn. |
| 19 |
Bubble Beam |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| 21 |
Feather Dance |
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  |
|
| Works great if the user goes last this turn. |
| 24 |
Aqua Ring |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 27 |
Air Slash |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 30 |
Roost |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 34 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| 40 |
Tailwind |
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   |
|
| Causes the user to move earlier on the next turn. |
| 47 |
Brave Bird |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 55 |
Hurricane |
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  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
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  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM19 |
Roost |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM40 |
Aerial Ace |
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  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
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  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM51 |
Steel Wing |
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   |
|
| Affected by how well the previous Pokémon's move went. |
| TM55 |
Scald |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM02 |
Fly |
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  |
|
| Prevents the user from being startled one time this turn. |
| HM03 |
Surf |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| HM07 (ΩRαS) |
Dive |
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  |
|
| Prevents the user from being startled one time this turn. |