| Generation VI Level Up | 
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				| — | 
				Water Gun | 
		
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				| Quite an appealing move. | 
				| — | 
				Water Sport | 
		
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				| Excites the audience in any kind of contest. | 
				| — | 
				Defog | 
		
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				| Works great if the user goes first this turn. | 
				| — | 
				Wing Attack | 
		
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				| Quite an appealing move. | 
				| 3 | 
				Water Sport | 
		
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				| Excites the audience in any kind of contest. | 
				| 6 | 
				Defog | 
		
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				| Works great if the user goes first this turn. | 
				| 9 | 
				Wing Attack | 
		
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				| Quite an appealing move. | 
				| 13 | 
				Water Pulse | 
		
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				| Makes audience expect little of other contestants. | 
				| 15 | 
				Aerial Ace | 
		
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				| Works great if the user goes first this turn. | 
				| 19 | 
				Bubble Beam | 
		
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				| Badly startles the last Pokémon to act before the user. | 
				| 21 | 
				Feather Dance | 
		
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				| Works great if the user goes last this turn. | 
				| 24 | 
				Aqua Ring | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 27 | 
				Air Slash | 
		
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				| Badly startles the last Pokémon to act before the user. | 
				| 30 | 
				Roost | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 34 | 
				Rain Dance | 
		
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				| Works better the more the crowd is excited. | 
				| 40 | 
				Tailwind | 
		
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				| Causes the user to move earlier on the next turn. | 
				| 47 | 
				Brave Bird | 
		
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				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 55 | 
				Hurricane | 
		
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				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM & HM Attacks | 
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| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM07 | 
					Hail | 
		
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				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM10 | 
					Hidden Power | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM13 | 
					Ice Beam | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM15 | 
					Hyper Beam | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
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				| Works better the more the crowd is excited. | 
| TM19 | 
					Roost | 
		
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				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM21 | 
					Frustration | 
		
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				| Badly startles the last Pokémon to act before the user. | 
| TM27 | 
					Return | 
		
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				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM40 | 
					Aerial Ace | 
		
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				| Works great if the user goes first this turn. | 
| TM42 | 
					Facade | 
		
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				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
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				| Makes the remaining Pokémon nervous. | 
| TM48 | 
					Round | 
		
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				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM51 | 
					Steel Wing | 
		
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				| Affected by how well the previous Pokémon's move went. | 
| TM55 | 
					Scald | 
		
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				| Makes the remaining Pokémon nervous. | 
| TM68 | 
					Giga Impact | 
		
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				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM87 | 
					Swagger | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
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				| Works well if the user is pumped up. | 
| TM100 | 
					Confide | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM02 | 
					Fly | 
		
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				| Prevents the user from being startled one time this turn. | 
| HM03 | 
					Surf | 
		
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				| Startles all of the Pokémon to act before the user. | 
| HM07 (ΩRαS) | 
					Dive | 
		
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				| Prevents the user from being startled one time this turn. |